-- Low end house 1: 261.4586 -998.8196 -99.00863 exports('GetGTAOHouseLow1Object', function() return GTAOHouseLow1 end) GTAOHouseLow1 = { interiorId = 149761, Strip = { A = "Studio_Lo_Strip_A", B = "Studio_Lo_Strip_B", C = "Studio_Lo_Strip_C", Enable = function (details, state, refresh) SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh) end }, Booze = { A = "Studio_Lo_Booze_A", B = "Studio_Lo_Booze_B", C = "Studio_Lo_Booze_C", Enable = function (details, state, refresh) SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh) end }, Smoke = { none = "", stage1 = "Studio_Lo_Smoke_A", stage2 = "Studio_Lo_Smoke_B", stage3 = "Studio_Lo_Smoke_C", Set = function(smoke, refresh) GTAOHouseLow1.Smoke.Clear(false) if (smoke ~= nil) then SetIplPropState(GTAOHouseLow1.interiorId, smoke, true, refresh) else if (refresh) then RefreshInterior(GTAOHouseLow1.interiorId) end end end, Clear = function(refresh) SetIplPropState(GTAOHouseLow1.interiorId, {GTAOHouseLow1.Smoke.stage1, GTAOHouseLow1.Smoke.stage2, GTAOHouseLow1.Smoke.stage3}, false, refresh) end }, LoadDefault = function() GTAOHouseLow1.Strip.Enable({GTAOHouseLow1.Strip.A, GTAOHouseLow1.Strip.B, GTAOHouseLow1.Strip.C}, false) GTAOHouseLow1.Booze.Enable({GTAOHouseLow1.Booze.A, GTAOHouseLow1.Booze.B, GTAOHouseLow1.Booze.C}, false) GTAOHouseLow1.Smoke.Set(GTAOHouseLow1.Smoke.none) RefreshInterior(GTAOHouseLow1.interiorId) end }