-- SmugglerHangar: -1267.0 -3013.135 -49.5 exports('GetSmugglerHangarObject', function() return SmugglerHangar end) SmugglerHangar = { interiorId = 260353, Ipl = { Interior = { ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_", Load = function() EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false) end }, }, Colors = { colorSet1 = 1, -- sable, red, gray colorSet2 = 2, -- white, blue, gray colorSet3 = 3, -- gray, orange, blue colorSet4 = 4, -- gray, blue, orange colorSet5 = 5, -- gray, light gray, red colorSet6 = 6, -- yellow, gray, light gray colorSet7 = 7, -- light Black and white colorSet8 = 8, -- dark Black and white colorSet9 = 9 -- sable and gray }, Walls = { default = "set_tint_shell", SetColor = function(color, refresh) SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color) end, }, Floor = { Style = { raw = "set_floor_1", plain = "set_floor_2", Set = function(floor, refresh) SmugglerHangar.Floor.Style.Clear(false) SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh) end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Floor.Style.raw, SmugglerHangar.Floor.Style.plain}, false, refresh) end }, Decals = { decal1 = "set_floor_decal_1", decal2 = "set_floor_decal_2", decal4 = "set_floor_decal_3", decal3 = "set_floor_decal_4", decal5 = "set_floor_decal_5", decal6 = "set_floor_decal_6", decal7 = "set_floor_decal_7", decal8 = "set_floor_decal_8", decal9 = "set_floor_decal_9", Set = function(decal, color, refresh) if color == nil then color = 1 end SmugglerHangar.Floor.Decals.Clear(false) SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, decal, color) end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Floor.Decals.decal2, SmugglerHangar.Floor.Decals.decal3, SmugglerHangar.Floor.Decals.decal4, SmugglerHangar.Floor.Decals.decal5, SmugglerHangar.Floor.Decals.decal6, SmugglerHangar.Floor.Decals.decal7, SmugglerHangar.Floor.Decals.decal8, SmugglerHangar.Floor.Decals.decal9}, false, refresh) end } }, Cranes = { on = "set_crane_tint", off = "", Set = function(crane, color, refresh) SmugglerHangar.Cranes.Clear() if crane ~= "" then SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, crane, color) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.default, false, refresh) end }, ModArea = { on = "set_modarea", off = "", Set = function(mod, color, refresh) if color == nil then color = 1 end SmugglerHangar.ModArea.Clear(false) if mod ~= "" then SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, mod, color) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.mod, false, refresh) end }, Office = { basic = "set_office_basic", modern = "set_office_modern", traditional = "set_office_traditional", Set = function(office, refresh) SmugglerHangar.Office.Clear(false) SetIplPropState(SmugglerHangar.interiorId, office, true, refresh) end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Office.basic, SmugglerHangar.Office.modern, SmugglerHangar.Office.traditional}, false, refresh) end }, Bedroom = { Style = { none = "", modern = {"set_bedroom_modern", "set_bedroom_tint"}, traditional = {"set_bedroom_traditional", "set_bedroom_tint"}, Set = function(bed, color, refresh) if color == nil then color = 1 end SmugglerHangar.Bedroom.Style.Clear(false) if bed ~= "" then SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, "set_bedroom_tint", color) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Bedroom.Style.traditional}, false, refresh) end }, Blinds = { none = "", opened = "set_bedroom_blinds_open", closed = "set_bedroom_blinds_closed", Set = function(blinds, refresh) SmugglerHangar.Bedroom.Blinds.Clear(false) if blinds ~= "" then SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Bedroom.Blinds.opened, SmugglerHangar.Bedroom.Blinds.closed}, false, refresh) end } }, Lighting = { FakeLights = { none = "", yellow = 2, blue = 1, white = 0, Set = function(light, refresh) SmugglerHangar.Lighting.FakeLights.Clear(false) if light ~= "" then SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh) SetInteriorPropColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh) end }, Ceiling = { none = "", yellow = "set_lighting_hangar_a", blue = "set_lighting_hangar_b", white = "set_lighting_hangar_c", Set = function(light, refresh) SmugglerHangar.Lighting.Ceiling.Clear(false) if light ~= "" then SetIplPropState(SmugglerHangar.interiorId, light, true, refresh) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Lighting.Ceiling.yellow, SmugglerHangar.Lighting.Ceiling.blue, SmugglerHangar.Lighting.Ceiling.white}, false, refresh) end }, Walls = { none = "", neutral = "set_lighting_wall_neutral", blue = "set_lighting_wall_tint01", orange = "set_lighting_wall_tint02", lightYellow = "set_lighting_wall_tint03", lightYellow2 = "set_lighting_wall_tint04", dimmed = "set_lighting_wall_tint05", strongYellow = "set_lighting_wall_tint06", white = "set_lighting_wall_tint07", lightGreen = "set_lighting_wall_tint08", yellow = "set_lighting_wall_tint09", Set = function(light, refresh) SmugglerHangar.Lighting.Walls.Clear(false) if light ~= "" then SetIplPropState(SmugglerHangar.interiorId, light, true, refresh) else if (refresh) then RefreshInterior(SmugglerHangar.interiorId) end end end, Clear = function(refresh) SetIplPropState(SmugglerHangar.interiorId, {SmugglerHangar.Lighting.Walls.neutral, SmugglerHangar.Lighting.Walls.blue, SmugglerHangar.Lighting.Walls.orange, SmugglerHangar.Lighting.Walls.lightYellow, SmugglerHangar.Lighting.Walls.lightYellow2, SmugglerHangar.Lighting.Walls.dimmed, SmugglerHangar.Lighting.Walls.strongYellow, SmugglerHangar.Lighting.Walls.white, SmugglerHangar.Lighting.Walls.lightGreen, SmugglerHangar.Lighting.Walls.yellow}, false, refresh) end } }, Details = { bedroomClutter = "set_bedroom_clutter", Enable = function (details, state, refresh) SetIplPropState(SmugglerHangar.interiorId, details, state, refresh) end }, LoadDefault = function() SmugglerHangar.Ipl.Interior.Load() SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1) SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1) SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain) SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1) SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow) SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral) SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow) SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1) SmugglerHangar.Office.Set(SmugglerHangar.Office.basic) SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1) SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened) SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false) RefreshInterior(SmugglerHangar.interiorId) end }