BackItems = { ["markedbills"] = { -- Item Name model="prop_money_bag_01", -- Model you want to display back_bone = 24818, -- PED bone the entity is attached to. -- Location of the model on the players back. Note this is and offset relative to the players bone coords. x = -0.4, y = -0.17, z = -0.12, -- Rotaion of the object. x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, ["meth"] = { model="hei_prop_pill_bag_01", back_bone = 24818, x = -0.1, y = -0.17, z = 0.12, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, ["weapon_smg"] = { model="w_sb_smg", back_bone = 24818, x = 0.0, y = -0.17, z = -0.12, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_assaultrifle"] = { model="w_ar_assaultrifle", back_bone = 24818, x = 0.0, y = -0.17, z = -0.05, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_carbinerifle"] = { model="w_ar_carbinerifle", back_bone = 24818, x = 0.0, y = -0.17, z = 0.08, x_rotation = 0.0, y_rotation = -180.0, z_rotation = 180.0, }, ["weapon_rpg"] = { model="w_lr_rpg", back_bone = 24818, x = 0.2, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 180.0, z_rotation = 180.0, }, ["coke_brick"] = { model="bkr_prop_coke_cutblock_01", back_bone = 24818, x = -0.20, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 90.0, }, ["weed_brick"] = { model="bkr_prop_weed_drying_01a", back_bone = 24818, x = -0.20, y = -0.17, z = 0.0, x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0, }, ["weapon_katanas"] = { model="katana_sheath", back_bone = 24818, x = -0.1, y = -0.17, z = 0.03, x_rotation = -90.0, y_rotation = -70.0, z_rotation = 05.0, }, }