/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-09-27 // Updated : 2010-09-27 // Licence : This source is under MIT License // File : gli/core/generate_mipmaps.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace gli { inline texture2D generateMipmaps ( texture2D const & Image, texture2D::level_type const & BaseLevel ) { assert(BaseLevel < Image.levels()); texture2D::format_type Format = Image[BaseLevel].format(); assert(Format == R8U || Format == RG8U || Format == RGB8U || Format == RGBA8U); texture2D::level_type Levels = std::size_t(glm::log2(float(glm::compMax(Image[0].dimensions())))) + 1; texture2D Result(Levels); for(texture2D::level_type Level = 0; Level <= BaseLevel; ++Level) Result[Level] = detail::duplicate(Image[Level]); for(texture2D::level_type Level = BaseLevel; Level < Levels - 1; ++Level) { std::size_t BaseWidth = Result[Level + 0].dimensions().x; texture2D::value_type * DataSrc = Result[Level + 0].data(); texture2D::dimensions_type LevelDimensions = Result[Level + 0].dimensions() >> texture2D::dimensions_type(1); LevelDimensions = glm::max(LevelDimensions, texture2D::dimensions_type(1)); texture2D::size_type Components = Result[Level + 0].components(); texture2D::data_type DataDst(glm::compMul(LevelDimensions) * Components); for(std::size_t j = 0; j < LevelDimensions.y; ++j) for(std::size_t i = 0; i < LevelDimensions.x; ++i) for(std::size_t c = 0; c < Components; ++c) { std::size_t x = (i << 1); std::size_t y = (j << 1); std::size_t Index00 = ((x + 0) + (y + 0) * BaseWidth) * Components + c; std::size_t Index01 = ((x + 0) + (y + 1) * BaseWidth) * Components + c; std::size_t Index11 = ((x + 1) + (y + 1) * BaseWidth) * Components + c; std::size_t Index10 = ((x + 1) + (y + 0) * BaseWidth) * Components + c; glm::u32 Data00 = reinterpret_cast(DataSrc)[Index00]; glm::u32 Data01 = reinterpret_cast(DataSrc)[Index01]; glm::u32 Data11 = reinterpret_cast(DataSrc)[Index11]; glm::u32 Data10 = reinterpret_cast(DataSrc)[Index10]; texture2D::value_type Result = (Data00 + Data01 + Data11 + Data10) >> 2; texture2D::value_type * Data = reinterpret_cast(DataDst.data()); *(Data + ((i + j * LevelDimensions.x) * Components + c)) = Result; } Result[Level + 1] = image2D(LevelDimensions, Format, DataDst); } return Result; } }//namespace gli