/********************************************************************/ /* Copyright (c) 2017 System fugen G.K. and Yuzi Mizuno */ /* All rights reserved. */ /********************************************************************/ #pragma once #ifndef _MGPOINTLIGHT_HH_ #define _MGPOINTLIGHT_HH_ #include "mgGL/Light.h" class MGOfstream; class MGIfstream; class MGPosition; /** @addtogroup GLAttrib * @{ */ ///MGPointLight is a point light source that radiates equally in all directions. ///The range of a MGPointLight's effect is localized to m_radius from ///the location(m_location). class MG_DLL_DECLR MGPointLight:public MGLight{ public: ///////// Constructors /////////////// MGPointLight(); MGPointLight( float intensity, ///