using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameTeamList : MonoBehaviour { [System.SerializableAttribute] public class TeamList { public List Member = new List(); public TeamList(List list) { Member = list; } } //Inspectorに表示される //[SerializeField] //private List teamList = new List(); /* // Use this for initialization void Start () { } // Update is called once per frame void Update () { } */ }