MagicalKaine
|
#include <CProtagonistCharacter.h>
Public メソッド | |
CProtagonistCharacter (void) | |
~CProtagonistCharacter (void) | |
void | Run (CImageManager *arg_pinImageManager, CAllKeysState *arg_pinAllKeysState, CMapCellManager *arg_pinMapCellManager) |
bool | GetRequestSituationExistence () |
CConquestScene::ESituationType | GetRequestSituationType () |
CMapCellManager::ESwitchType | GetRequestSwitchType () |
![]() | |
CCharacterBase (void) | |
virtual | ~CCharacterBase (void) |
基底クラスのデストラクタは仮想関数にします。 [詳細] | |
int | GetterX (void) const |
キャラクターのX座標を返却します。 [詳細] | |
int | GetterY (void) const |
キャラクターのY座標を返却します。 [詳細] | |
Additional Inherited Members | |
![]() | |
void | DrawBase (CImageManager *arg_pinImageManager, int arg_iX, int arg_iY, CImageManager::EImageID arg_eImageID) |
画像の描画を請け負います。 [詳細] | |
![]() | |
int | m_iGetterX |
int | m_iGetterY |
CProtagonistCharacter::CProtagonistCharacter | ( | void | ) |
CProtagonistCharacter::~CProtagonistCharacter | ( | void | ) |
bool CProtagonistCharacter::GetRequestSituationExistence | ( | ) |
CConquestScene::ESituationType CProtagonistCharacter::GetRequestSituationType | ( | ) |
CMapCellManager::ESwitchType CProtagonistCharacter::GetRequestSwitchType | ( | ) |
void CProtagonistCharacter::Run | ( | CImageManager * | arg_pinImageManager, |
CAllKeysState * | arg_pinAllKeysState, | ||
CMapCellManager * | arg_pinMapCellManager | ||
) |