MagicalKaine
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#include <CConquestScene.h>
Public 型 | |
enum | ESituationType { BEGIN, ACTION, SWITCH_MAPCELL_FADE_OUT, SWITCH_MAPCELL_FADE_IN } |
Public メソッド | |
CConquestScene (void) | |
~CConquestScene (void) | |
void | Run (CImageManager *arg_pinImageManager, CAllKeysState *arg_pinAllKeysState) |
ESituationType | GetSituationType (void) |
void | SetSituationType (ESituationType) |
CMapCellManager::ESwitchType | GetSwitchType (void) |
void | SetSwitchType (ESituationType) |
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CSceneBase (void) | |
virtual | ~CSceneBase (void) |
基底クラスのデストラクタは仮想関数にします。 [詳細] | |
CSceneManager::ESceneType | GetRequestScene () |
Additional Inherited Members | |
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enum CSceneManager::ESceneType | m_eRequestScene |
CConquestScene::CConquestScene | ( | void | ) |
CConquestScene::~CConquestScene | ( | void | ) |
ESituationType CConquestScene::GetSituationType | ( | void | ) |
CMapCellManager::ESwitchType CConquestScene::GetSwitchType | ( | void | ) |
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virtual |
void CConquestScene::SetSituationType | ( | ESituationType | ) |
void CConquestScene::SetSwitchType | ( | ESituationType | ) |