2 #ifndef __CCONQUESTSCENE_H__
3 #define __CCONQUESTSCENE_H__
5 #include "..\..\CommonIncludes.h"
6 #include "..\..\01_BaseClasses\CSceneBase.h"
7 #include "..\..\00_ManagementClasses\CMapCellManager.h"
38 const static int FADE_OUT_IN_COUNT_TOTAL = 6;
39 const static int FADE_ALPHA[FADE_OUT_IN_COUNT_TOTAL];
42 EFadeType m_eFadeType;
45 int m_iFadeOutInCount;
52 std::unique_ptr<CProtagonistCharacter> m_pinProtagonistCharacter;
ESwitchType
Definition: CMapCellManager.h:54
void Run(CImageManager *arg_pinImageManager, CAllKeysState *arg_pinAllKeysState)
Definition: CConquestScene.cpp:33
画像の管理をするクラス
Definition: CImageManager.h:34
ESituationType
Definition: CConquestScene.h:12
~CConquestScene(void)
Definition: CConquestScene.cpp:29
CMapCellManager::ESwitchType GetSwitchType(void)
Definition: CConquestScene.h:16
void SetSwitchType(ESituationType)
マップセルの管理をするクラス
Definition: CMapCellManager.h:31
Definition: CConquestScene.h:13
シーン基底クラス
Definition: CSceneBase.h:15
Definition: CConquestScene.h:14
ESituationType GetSituationType(void)
CConquestScene(void)
Definition: CConquestScene.cpp:11
Definition: CConquestScene.h:9
Definition: CConquestScene.h:15
void SetSituationType(ESituationType)
Definition: CAllKeysState.h:27