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digital signage player
Renderer Member List
This is the complete list of members for Renderer, including all inherited members.
_addDrivesRenderer [private]
_addressesRenderer [private]
_availableTextureMemRenderer [private]
_backBufferRenderer [private]
_cachedTexturesRenderer [private]
_captureTextureRenderer [private]
_ctrlRenderer [private]
_currentRenderer [private]
_d3dRenderer [private]
_deviceRenderer [private]
_deviceLockRenderer [private]
_deviceResetTokenRenderer [private]
_devManagerRenderer [private]
_displayAdptersRenderer [private]
_drawLockRenderer [private]
_exitCodeRenderer [private]
_fcRenderer [private]
_fontTextureRenderer [private]
_fpsCounterRenderer [private]
_gdiSIRenderer [private]
_gdiTokenRenderer [private]
_hdcRenderer [private]
_hfontRenderer [private]
_hfontOLDRenderer [private]
_hwndRenderer [private]
_keycodeRenderer [private]
_keyUpdatedRenderer [private]
_lastDeviceChangedRenderer [private]
_lockRenderer [private]
_logRenderer [private]
_maxTextureHRenderer [private]
_maxTextureWRenderer [private]
_memRenderer [private]
_postedQuitRenderer [private]
_presentParamsRenderer [private]
_readyDrivesRenderer [private]
_removeDrivesRenderer [private]
_sceneLockRenderer [private]
_sceneMapRenderer [private]
_scenesRenderer [private]
_shiftRenderer [private]
_soundRenderer [private]
_statusRenderer [private]
_textureMemRenderer [private]
addCachedTexture(const string &name, const LPDIRECT3DTEXTURE9 texture)Renderer
addDrive(ULONG unitmask)Renderer
addPrivateFontFile(string file)Renderer
addScene(const string name, Scene *scene)Renderer
autoEjectVolume(HANDLE volume)Renderer [private]
beginFont(const wstring &fontFace, const Sint32 size)Renderer
closeVolume(HANDLE volume)Renderer [private]
colorFill(const LPDIRECT3DTEXTURE9 texture, const DWORD col) const Renderer
copyTexture(LPDIRECT3DTEXTURE9 src, LPDIRECT3DTEXTURE9 dst)Renderer
createEffect(const string path)Renderer
createFontTexture(const Gdiplus::FontFamily *fontFamily, const int fontSize)Renderer [private]
createLockableSurface(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const Renderer
createRenderTarget(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const Renderer
createTexture(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const Renderer
createTexture(const string file) const Renderer
createTexturedText(const wstring &fontFamily, const int fontSize, const DWORD c1, const DWORD c2, const int w1, const DWORD c3, const int w2, const DWORD c4, const string &text, int clipH=-1) const Renderer
deliveryMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)Renderer
deviceChanged()Renderer
dismountVolume(HANDLE volume)Renderer [private]
drawFont(const Sint32 x, const Sint32 y, const COLORREF fontColor, const COLORREF backColor, const string &text) const Renderer
drawFontTextureText(const int x, const int y, const int w, const int h, const D3DCOLOR col, const string s) const Renderer
drawLine(const int x1, const int y1, const DWORD c1, const int x2, const int y2, const DWORD c2)Renderer
drawText(const Gdiplus::FontFamily *ff, const int fontSize, const DWORD c1, const DWORD c2, const int w1, const DWORD c3, const int w2, const DWORD c4, const string &text, Gdiplus::Bitmap *bitmap, Gdiplus::Rect &rect) const Renderer [private]
drawTexture(const int x, const int y, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const Renderer
drawTexture(const int x, const int y, const int w, const int h, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const Renderer
drawTexture(const float dx, const float dy, const float dw, const float dh, const float sx, const float sy, const float sw, const float sh, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1, const D3DCOLOR c2, const D3DCOLOR c3, const D3DCOLOR c4) const Renderer
drawTextureWithAngle(const int x, const int y, const int w, const int h, const int angle, const int cx, const int cy, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const Renderer
drawTextureWithAngle(const float dx, const float dy, const float dw, const float dh, const float sx, const float sy, const float sw, const float sh, const int angle, const int cx, const int cy, const LPDIRECT3DTEXTURE9 texture, const D3DCOLOR c1, const D3DCOLOR c2, const D3DCOLOR c3, const D3DCOLOR c4) const Renderer
drawUnlock()Renderer
ejectVolume(const string &driveLetter)Renderer
endFont()Renderer
finalize()Renderer
firstDriveFromMask(ULONG unitmask)Renderer [private]
get3DDevice() const Renderer
getAvailableTextureMem() const Renderer
getCachedTexture(const string &name) const Renderer
getCaptureTexture() const Renderer
getDisplayAdapters() const Renderer
getExitCode()Renderer
getMaxTextureH() const Renderer
getMaxTextureW() const Renderer
getPrivateFontFamilies(vector< string > &fonts)Renderer
getPrivateFontFamily(string fontName, Gdiplus::FontFamily **ff)Renderer
getRenderTargetData(LPDIRECT3DTEXTURE9 texture, LPDIRECT3DSURFACE9 surface) const Renderer
getScene(const string &name)Renderer
getSceneCount()Renderer
getSoundDevice() const Renderer
getStatus(const string &key)Renderer [virtual]
getTextureMem() const Renderer
getWindowHandle() const Renderer
hasAddDrives()Renderer
initialize(HINSTANCE hInstance, HWND hWnd)Renderer
insertScene(const int i, const string name, Scene *scene)Renderer
lockVolume(HANDLE volume)Renderer [private]
notifyKeyDown(const int keycode, const bool shift, const bool ctrl)Renderer
notifyKeyUp(const int keycode, const bool shift, const bool ctrl)Renderer
openVolume(const string &driveLetter)Renderer [private]
peekMessage()Renderer
popReadyDrive()Renderer
preventRemovalOfVolume(HANDLE volume, BOOL preventRemoval)Renderer [private]
removeCachedTexture(const string &name)Renderer
removeDrive(ULONG unitmask)Renderer
removeScene(const string &name)Renderer
removeStatus(const string &key)Renderer [virtual]
Renderer()Renderer
renderScene(const bool visibled, const LONGLONG current)Renderer
setStatus(const string &key, const string &value)Renderer [virtual]
tryDrawLock()Renderer
updateRenderTargetData(LPDIRECT3DTEXTURE9 texture, LPDIRECT3DSURFACE9 surface) const Renderer
‾Renderer()Renderer
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