svvitch
digital signage player
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_addDrives | Renderer | [private] |
_addresses | Renderer | [private] |
_availableTextureMem | Renderer | [private] |
_backBuffer | Renderer | [private] |
_cachedTextures | Renderer | [private] |
_captureTexture | Renderer | [private] |
_ctrl | Renderer | [private] |
_current | Renderer | [private] |
_d3d | Renderer | [private] |
_device | Renderer | [private] |
_deviceLock | Renderer | [private] |
_deviceResetToken | Renderer | [private] |
_devManager | Renderer | [private] |
_displayAdpters | Renderer | [private] |
_drawLock | Renderer | [private] |
_exitCode | Renderer | [private] |
_fc | Renderer | [private] |
_fontTexture | Renderer | [private] |
_fpsCounter | Renderer | [private] |
_gdiSI | Renderer | [private] |
_gdiToken | Renderer | [private] |
_hdc | Renderer | [private] |
_hfont | Renderer | [private] |
_hfontOLD | Renderer | [private] |
_hwnd | Renderer | [private] |
_keycode | Renderer | [private] |
_keyUpdated | Renderer | [private] |
_lastDeviceChanged | Renderer | [private] |
_lock | Renderer | [private] |
_log | Renderer | [private] |
_maxTextureH | Renderer | [private] |
_maxTextureW | Renderer | [private] |
_mem | Renderer | [private] |
_postedQuit | Renderer | [private] |
_presentParams | Renderer | [private] |
_readyDrives | Renderer | [private] |
_removeDrives | Renderer | [private] |
_sceneLock | Renderer | [private] |
_sceneMap | Renderer | [private] |
_scenes | Renderer | [private] |
_shift | Renderer | [private] |
_sound | Renderer | [private] |
_status | Renderer | [private] |
_textureMem | Renderer | [private] |
addCachedTexture(const string &name, const LPDIRECT3DTEXTURE9 texture) | Renderer | |
addDrive(ULONG unitmask) | Renderer | |
addPrivateFontFile(string file) | Renderer | |
addScene(const string name, Scene *scene) | Renderer | |
autoEjectVolume(HANDLE volume) | Renderer | [private] |
beginFont(const wstring &fontFace, const Sint32 size) | Renderer | |
closeVolume(HANDLE volume) | Renderer | [private] |
colorFill(const LPDIRECT3DTEXTURE9 texture, const DWORD col) const | Renderer | |
copyTexture(LPDIRECT3DTEXTURE9 src, LPDIRECT3DTEXTURE9 dst) | Renderer | |
createEffect(const string path) | Renderer | |
createFontTexture(const Gdiplus::FontFamily *fontFamily, const int fontSize) | Renderer | [private] |
createLockableSurface(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const | Renderer | |
createRenderTarget(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const | Renderer | |
createTexture(const int w, const int h, const D3DFORMAT format=D3DFMT_X8R8G8B8) const | Renderer | |
createTexture(const string file) const | Renderer | |
createTexturedText(const wstring &fontFamily, const int fontSize, const DWORD c1, const DWORD c2, const int w1, const DWORD c3, const int w2, const DWORD c4, const string &text, int clipH=-1) const | Renderer | |
deliveryMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | Renderer | |
deviceChanged() | Renderer | |
dismountVolume(HANDLE volume) | Renderer | [private] |
drawFont(const Sint32 x, const Sint32 y, const COLORREF fontColor, const COLORREF backColor, const string &text) const | Renderer | |
drawFontTextureText(const int x, const int y, const int w, const int h, const D3DCOLOR col, const string s) const | Renderer | |
drawLine(const int x1, const int y1, const DWORD c1, const int x2, const int y2, const DWORD c2) | Renderer | |
drawText(const Gdiplus::FontFamily *ff, const int fontSize, const DWORD c1, const DWORD c2, const int w1, const DWORD c3, const int w2, const DWORD c4, const string &text, Gdiplus::Bitmap *bitmap, Gdiplus::Rect &rect) const | Renderer | [private] |
drawTexture(const int x, const int y, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const | Renderer | |
drawTexture(const int x, const int y, const int w, const int h, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const | Renderer | |
drawTexture(const float dx, const float dy, const float dw, const float dh, const float sx, const float sy, const float sw, const float sh, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1, const D3DCOLOR c2, const D3DCOLOR c3, const D3DCOLOR c4) const | Renderer | |
drawTextureWithAngle(const int x, const int y, const int w, const int h, const int angle, const int cx, const int cy, const LPDIRECT3DTEXTURE9 texture, const int flipMode, const D3DCOLOR c1=0xffffffff, const D3DCOLOR c2=0xffffffff, const D3DCOLOR c3=0xffffffff, const D3DCOLOR c4=0xffffffff) const | Renderer | |
drawTextureWithAngle(const float dx, const float dy, const float dw, const float dh, const float sx, const float sy, const float sw, const float sh, const int angle, const int cx, const int cy, const LPDIRECT3DTEXTURE9 texture, const D3DCOLOR c1, const D3DCOLOR c2, const D3DCOLOR c3, const D3DCOLOR c4) const | Renderer | |
drawUnlock() | Renderer | |
ejectVolume(const string &driveLetter) | Renderer | |
endFont() | Renderer | |
finalize() | Renderer | |
firstDriveFromMask(ULONG unitmask) | Renderer | [private] |
get3DDevice() const | Renderer | |
getAvailableTextureMem() const | Renderer | |
getCachedTexture(const string &name) const | Renderer | |
getCaptureTexture() const | Renderer | |
getDisplayAdapters() const | Renderer | |
getExitCode() | Renderer | |
getMaxTextureH() const | Renderer | |
getMaxTextureW() const | Renderer | |
getPrivateFontFamilies(vector< string > &fonts) | Renderer | |
getPrivateFontFamily(string fontName, Gdiplus::FontFamily **ff) | Renderer | |
getRenderTargetData(LPDIRECT3DTEXTURE9 texture, LPDIRECT3DSURFACE9 surface) const | Renderer | |
getScene(const string &name) | Renderer | |
getSceneCount() | Renderer | |
getSoundDevice() const | Renderer | |
getStatus(const string &key) | Renderer | [virtual] |
getTextureMem() const | Renderer | |
getWindowHandle() const | Renderer | |
hasAddDrives() | Renderer | |
initialize(HINSTANCE hInstance, HWND hWnd) | Renderer | |
insertScene(const int i, const string name, Scene *scene) | Renderer | |
lockVolume(HANDLE volume) | Renderer | [private] |
notifyKeyDown(const int keycode, const bool shift, const bool ctrl) | Renderer | |
notifyKeyUp(const int keycode, const bool shift, const bool ctrl) | Renderer | |
openVolume(const string &driveLetter) | Renderer | [private] |
peekMessage() | Renderer | |
popReadyDrive() | Renderer | |
preventRemovalOfVolume(HANDLE volume, BOOL preventRemoval) | Renderer | [private] |
removeCachedTexture(const string &name) | Renderer | |
removeDrive(ULONG unitmask) | Renderer | |
removeScene(const string &name) | Renderer | |
removeStatus(const string &key) | Renderer | [virtual] |
Renderer() | Renderer | |
renderScene(const bool visibled, const LONGLONG current) | Renderer | |
setStatus(const string &key, const string &value) | Renderer | [virtual] |
tryDrawLock() | Renderer | |
updateRenderTargetData(LPDIRECT3DTEXTURE9 texture, LPDIRECT3DSURFACE9 surface) const | Renderer | |
‾Renderer() | Renderer |