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Locale
defines an interface for the environment of the game.
This environment can be anything from terrain to indoors to space. This
will define the root coordinate system. Which the entities should use
as a reference.
Method Summary | |
void |
render()
render displays the locale to the screen. |
void |
update(float time)
update refreshes the locale to reflect any changes that
may have take place since the previous frame. |
boolean |
useDistanceFog()
useDistanceFog returns true if distance based fog is
being used. |
boolean |
useVolumetricFog()
useVolumetricFog returns true if volumetric fog is being
used. |
Method Detail |
public void update(float time)
update
refreshes the locale to reflect any changes that
may have take place since the previous frame.
public void render()
render
displays the locale to the screen.
public boolean useDistanceFog()
useDistanceFog
returns true if distance based fog is
being used.
public boolean useVolumetricFog()
useVolumetricFog
returns true if volumetric fog is being
used.
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