Uses of Class
jme.entity.Entity

Packages that use Entity
jme.controller   
jme.entity   
jme.entity.camera   
 

Uses of Entity in jme.controller
 

Fields in jme.controller declared as Entity
protected  Entity AbstractGameController.entity
           
 

Constructors in jme.controller with parameters of type Entity
BasicController(Entity entity)
           
TrackingController(Entity entity, Camera camera)
          Constructor instantiates a new TrackingController object.
 

Uses of Entity in jme.entity
 

Methods in jme.entity with parameters of type Entity
 void Entity.addChild(Entity child)
          addChild adds an Entity to the entity with this entity the parent.
 void Entity.removeChild(Entity child)
          removeChild removes the requested child from the list of children.
 boolean Entity.hasCollision(Entity ent)
          hasCollision determines if this entity is colliding with a provided entity.
 float Entity.distance(Entity ent)
          distance returns the distance between this entity and a given entity.
 

Constructors in jme.entity with parameters of type Entity
Entity(int id, Entity child)
          Constructor intializes the entity with a second entity as a child.
 

Uses of Entity in jme.entity.camera
 

Subclasses of Entity in jme.entity.camera
 class Camera
          Camera defines a camera in three dimensional space.
 

Constructors in jme.entity.camera with parameters of type Entity
Camera(int id, Entity child)
          Constructor instantiates a new Camera object with a given entity as a child.