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Classes in jme.math used by jme.controller | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.entity | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.entity.camera | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.entity.effects | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry.bounding | |
Line
Line defines a line represented as
L(t) = origin + t * direction for any real-valued t, and
direction is not necessarily unit length. |
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Matrix
Matrix defines and maintains a 4x4 matrix. |
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Rectangle
Rectangle defines a finite plane with an origin point and
two edge directions that defines it's extents. |
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Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry.hud | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry.model | |
Matrix
Matrix defines and maintains a 4x4 matrix. |
Classes in jme.math used by jme.geometry.model.md3 | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry.model.ms | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.geometry.primitive | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.lighting | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.locale | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.locale.external.feature | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.math | |
Line
Line defines a line represented as
L(t) = origin + t * direction for any real-valued t, and
direction is not necessarily unit length. |
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Matrix
Matrix defines and maintains a 4x4 matrix. |
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Quaternion
Quaternion defines a single example of a more general class of
hypercomplex numbers. |
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Rectangle
Rectangle defines a finite plane with an origin point and
two edge directions that defines it's extents. |
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Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.physics | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
Classes in jme.math used by jme.physics.mobile | |
Vector
Vector defines a three dimensional vector of (x,y,z). |
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