Uses of Class
jme.locale.external.data.AbstractHeightMap

Packages that use AbstractHeightMap
jme.lighting   
jme.locale.external   
jme.locale.external.data   
jme.texture   
 

Uses of AbstractHeightMap in jme.lighting
 

Methods in jme.lighting with parameters of type AbstractHeightMap
 void SlopeLighting.setHeightMap(AbstractHeightMap map)
          setHeightMap sets the heightmap for the slope calculations.
 

Constructors in jme.lighting with parameters of type AbstractHeightMap
SlopeLighting(AbstractHeightMap heightMap, int dirX, int dirZ, float minBright, float maxBright, int softness)
          Constructor sets the lighting attributes and calls createLighting initializing the light map.
 

Uses of AbstractHeightMap in jme.locale.external
 

Fields in jme.locale.external declared as AbstractHeightMap
protected  AbstractHeightMap Terrain.heightData
          heightData the height map used to represent the terrain.
 

Methods in jme.locale.external with parameters of type AbstractHeightMap
 void Terrain.setHeightData(AbstractHeightMap heightData)
          setHeightData takes a AbstractHeightMap to allow the change of data to render.
 

Constructors in jme.locale.external with parameters of type AbstractHeightMap
BruteForce(AbstractHeightMap heightData)
          Constructor sets the heightdata and gets the GL reference.
Geomipmap(AbstractHeightMap heightMap, int patchSize, Camera camera)
          Constructor instantiates a new Geomipmap object.
 

Uses of AbstractHeightMap in jme.locale.external.data
 

Subclasses of AbstractHeightMap in jme.locale.external.data
 class CombinerHeightMap
          CombinerHeightMap generates a new height map based on two provided height maps.
 class FaultFractalHeightMap
          FaultFractalHeightMap creates a heightmap based on the Fault Formation fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
 class MidPointHeightMap
          MidPointHeightMap
 class ParticleDepositionHeightMap
          ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
 class RawHeightMap
          RawHeightMap creates a height map from a RAW image file.
 

Methods in jme.locale.external.data with parameters of type AbstractHeightMap
 void CombinerHeightMap.setHeightMaps(AbstractHeightMap map1, AbstractHeightMap map2)
          setHeightMaps sets the height maps to combine.
 

Constructors in jme.locale.external.data with parameters of type AbstractHeightMap
CombinerHeightMap(AbstractHeightMap map1, AbstractHeightMap map2, int mode)
          Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap map1, float factor1, AbstractHeightMap map2, float factor2, int mode)
          Constructor combines two given heightmaps by the specified mode.
 

Uses of AbstractHeightMap in jme.texture
 

Methods in jme.texture with parameters of type AbstractHeightMap
 void ProceduralTexture.setHeightMap(AbstractHeightMap hm)
          setHeightMap sets the input heightmap to use for the texture generation.
 

Constructors in jme.texture with parameters of type AbstractHeightMap
ProceduralTexture(AbstractHeightMap heightMap)
          Constructor instantiates a new ProceduralTexture object initializing the list for textures and the height map.