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java.lang.Objectjme.texture.ProceduralTexture
ProceduralTexture
generates an ImageIcon
using an AbstractHeightMap
and one or more ImageIcon
s
as input textures. The final texture is built based on a pixel's current
height and the values associated with each input image. When adding
an input texture, a low, optimal and high value is given to denote how much
of the RGB value to use for a given output pixel. For example, if a
texture is added with (0, 10, 20), and a pixel is denoted as having a height
of 5 50% of the texture will be used for the output texture. When combining
multiple input textures with overlapping values, you can create a smooth
blending for the output texture.
Currently, the output texture will have the same dimensions as the input
heightmap.
Constructor Summary | |
ProceduralTexture(AbstractHeightMap heightMap)
Constructor instantiates a new ProceduralTexture object
initializing the list for textures and the height map. |
Method Summary | |
void |
addTexture(javax.swing.ImageIcon image,
int low,
int optimal,
int high)
addTexture adds an additional texture to the list of
input textures. |
void |
createTexture(int textureSize)
createTexture takes the current height map and
the current loaded textures and produces an ImageIcon
which can be retrieved with a call to getImageIcon . |
javax.swing.ImageIcon |
getImageIcon()
getImageIcon retrieves the procedural texture that
has been created. |
boolean |
saveTexture(java.lang.String filename)
|
void |
setHeightMap(AbstractHeightMap hm)
setHeightMap sets the input heightmap to use
for the texture generation. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public ProceduralTexture(AbstractHeightMap heightMap)
ProceduralTexture
object
initializing the list for textures and the height map.
heightMap
- the height map to use for the texture generation.Method Detail |
public void createTexture(int textureSize)
createTexture
takes the current height map and
the current loaded textures and produces an ImageIcon
which can be retrieved with a call to getImageIcon
.
public boolean saveTexture(java.lang.String filename)
public void addTexture(javax.swing.ImageIcon image, int low, int optimal, int high)
addTexture
adds an additional texture to the list of
input textures. Each texture has a low, optimal and high value
associated with it. This determines how much of the texture color
to use for a particular pixel. Where optimal is 100% of the color,
less than low is 0% and higher than high is 0%. For example if the
values are (0, 10, 20), and the height is 5, then 50% of the
color will be used.
image
- the input texture.low
- the low color value for this texture.optimal
- the optimal color value for this texture.high
- the high color value for this texture.public void setHeightMap(AbstractHeightMap hm)
setHeightMap
sets the input heightmap to use
for the texture generation.
hm
- the new heightmap.
MonkeyRuntimeException
- if hm is null.public javax.swing.ImageIcon getImageIcon()
getImageIcon
retrieves the procedural texture that
has been created. Note that this will return null until
createTexture
has been called.
ImageIcon
of the output texture.
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