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Interface Summary | |
Model | An interface for models. |
Class Summary | |
Joint | A Joint stores everything about an animated bone (a joint that knows about its parent joint - the two endpoints make up a bone). |
Keyframe | A Keyframe is a point in time which defines when a joint will reach a certain rotation or translation. |
Material | A Material is a texture map in MS3D. |
Mesh | A Mesh is a group of related triangles in MS3D. |
Triangle | A Triangle is a polygon in MD3D. |
Vertex | A Vertex is a 3D point (x,y,z) along with a 2D texture map point (u,v). |
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