jme.locale.external.feature
Interface Water
- All Known Implementing Classes:
- WaterMesh, WaterPlane
- public interface Water
Water
defines an interface for a water feature. Water
is maintained in the World
class for rendering.
- Version:
- 1
- Author:
- Mark Powell
Method Summary |
void |
render()
render renders the water feature. |
void |
update(float time)
update freshens the mesh that makes up the water. |
update
public void update(float time)
update
freshens the mesh that makes up the water. This
can allow for animation of the water such as waves, splashes, etc.
- Parameters:
time
- the time value for frame independant animations.
render
public void render()
render
renders the water feature. This feature when
rendered by a Terrain
subclass will be rendered last to
allow for complete blending and transparency effects.