mrcImageROI

Usage

Usage: mrcImageROI
Options:
    [-i[nput]            In                  (NULL      )] :Essential :InputDataFile
    [-o[utput]           Out                 (NULL      )] :Essential :OutputDataFile
    [-r[oi]              blx                 (0.0       )bly                 (0.0       )brx                 (0.0       )bry                 (0.0       )trx                 (0.0       )try                 (0.0       )tlx                 (0.0       )tly                 (0.0       )] :Optional  :Rectangle ROI 
    [-x                  WidthBeforeExpansion(1.0/* Default is set by -r */)] :Optional  :Width  before expansion
    [-y                  HeightBeforeExpansion(1.0/* Default is set by -r */)] :Optional  :Height before expansion
    [-a[ngle]            Angle               (0.0       )] :Optional  :This value [degree] is added to angle of current source image.
    [-W                  WidthAfterExpansion (1.0       )] :Optional  :Width  after expansion[Pixel]
    [-H                  HeightAfterExpansion(1.0       )] :Optional  :Height after expansion[Pixel]: 
		ROI Size is (10,20):
			If -W 30 -H 40, out (30,40)
			If -W 30, out (30, 20*30/10)
			If -H 40, out (10*40/20,40)
				If omitted, out (10,20)
    [-Shift              ShiftX              (0.0       )ShiftY              (0.0       )] :Optional  :ROI ARea Shift [Pixel]
    [-turePitch          truePitch           (430.0     )] :Optional  :truePitch [A]
    [-dY                 dY                  (0.0       )] :Optional  :Number of turePitch
    [-Ly                 Ly                  (5.0       )] :Optional  :Header Length y [A/Pixel]
    [-S[hrink]           Shrink              (1         )] :Optional  :When inputfile is shrinked
    [-c[onfig]           configFile          (NULL      )] :Optional  :ConfigurationFile
    [-m[ode]             mode                (0         )] :Optional  :Mode
---- mode ----
	0: Nearest Neighbor Method
	1: Bilinear method
	2: Cubic Convolution method
	3: Polynominal method
---- Note  (Magnification change for normalize)----
-truePitch, -dY and -Ly options make 
H[pixel] = truePitch[A] / Ly[A/pixel] x dY