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RectangleF.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 実数矩形実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/Primitive/RectangleF.h"
00027 #include "Core/Primitive/RectangleI.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // 定数
00033 //------------------------------------------------------------------------------
00034 /// ゼロ矩形
00035 const RectangleF RectangleF::zero(0.f, 0.f, 0.f, 0.f);
00036 
00037 /// 単位矩形
00038 const RectangleF RectangleF::unit(0.f, 0.f, 1.f, 1.f);
00039 
00040 //------------------------------------------------------------------------------
00041 // コンストラクタ
00042 RectangleF::RectangleF(const RectangleI& source){
00043     x = (float)source.x;
00044     y = (float)source.y;
00045     width = (float)source.width;
00046     height = (float)source.height;
00047 }
00048 //------------------------------------------------------------------------------
00049 // 値の設定
00050 void RectangleF::set(const RectangleI& source){
00051     x = (float)source.x;
00052     y = (float)source.y;
00053     width = (float)source.width;
00054     height = (float)source.height;
00055 }
00056 //------------------------------------------------------------------------------
00057 } // End of namespace Lamp
00058 //------------------------------------------------------------------------------

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