CollisionConverter() | Lamp::CollisionConverter | |
convert(Scene *scene, CollisionScene *collisionScene) | Lamp::CollisionConverter | [virtual] |
convertLeaf(CollisionNode *parentCollisionNode, SceneLeaf *sceneLeaf) | Lamp::CollisionConverter | [protected, virtual] |
convertNode(CollisionNode *parentCollisionNode, SceneNode *sceneNode) | Lamp::CollisionConverter | [protected, virtual] |
convertStaticDeformedMesh(CollisionNode *parentCollisionNode, Mesh *mesh) | Lamp::CollisionConverter | [protected, virtual] |
setCollisionLeafData(CollisionNode *parentCollisionNode, Mesh *mesh, CollisionLeaf *collisionLeaf) | Lamp::CollisionConverter | [protected, virtual] |
~CollisionConverter() | Lamp::CollisionConverter | [virtual] |