00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 二要素実数位置実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Core/Primitive/Point2f.h" 00027 #include "Core/Primitive/Point2i.h" 00028 00029 namespace Lamp{ 00030 00031 //------------------------------------------------------------------------------ 00032 // 定数 00033 //------------------------------------------------------------------------------ 00034 /// ゼロ位置 00035 const Point2f Point2f::zero(0.f, 0.f); 00036 00037 /// 単位位置 00038 const Point2f Point2f::unit(1.f, 1.f); 00039 00040 //------------------------------------------------------------------------------ 00041 // コンストラクタ 00042 Point2f::Point2f(const Point2i& source) : 00043 x((float)source.x), y((float)source.y){ 00044 } 00045 //------------------------------------------------------------------------------ 00046 // 値の設定 00047 void Point2f::set(const Point2i& source){ 00048 x = (float)source.x; 00049 y = (float)source.y; 00050 } 00051 //------------------------------------------------------------------------------ 00052 } // End of namespace Lamp 00053 //------------------------------------------------------------------------------