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SpriteStateBlock.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトステートブロックヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SPRITE_STATE_BLOCK_H_
00026 #define SPRITE_STATE_BLOCK_H_
00027 
00028 #include <Core/Container/ArrayList.h>
00029 
00030 namespace Lamp{
00031 
00032 class SpriteRenderer;
00033 class SpriteState;
00034 
00035 //------------------------------------------------------------------------------
00036 /**
00037  * スプライトステートブロック
00038  */
00039 class SpriteStateBlock{
00040 public:
00041     /**
00042      * コンストラクタ
00043      * @param spriteRenderer スプライトレンダラ
00044      * @param priority 優先度
00045      */
00046     SpriteStateBlock(SpriteRenderer* spriteRenderer, int priority);
00047 
00048     /**
00049      * コンストラクタ
00050      * @param spriteRenderer スプライトレンダラ
00051      */
00052     SpriteStateBlock(SpriteRenderer* spriteRenderer);
00053 
00054     /**
00055      * ステートの追加
00056      * @param spriteState スプライトステート
00057      */
00058     virtual void addState(const SpriteState* spriteState);
00059 
00060     /**
00061      * デストラクタ
00062      */
00063     virtual ~SpriteStateBlock();
00064 
00065 private:
00066     //--------------------------------------------------------------------------
00067     // コピーコンストラクタの隠蔽
00068     SpriteStateBlock(const SpriteStateBlock& copy);
00069 
00070     // 代入コピーの隠蔽
00071     void operator =(const SpriteStateBlock& copy);
00072 
00073     // スプライトレンダラ
00074     SpriteRenderer* spriteRenderer_;
00075     // スプライトステート
00076     ArrayList<const SpriteState*> states_;
00077     // 優先度
00078     int priority_;
00079 
00080 };
00081 
00082 //------------------------------------------------------------------------------
00083 } // End of namespace Lamp
00084 #endif // End of SPRITE_STATE_BLOCK_H_
00085 //------------------------------------------------------------------------------

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