#include <Math3D.h>
Static Public Member Functions | |
Vector3 | calculateNormal (const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) |
法線の計算 | |
Vector3 | lookAtZ (const Vector3 &target) |
Zルックアット. |
Definition at line 36 of file Math3D.h.
|
法線の計算
Definition at line 32 of file Math3D.cpp. References Lamp::Vector3::crossProduct(), and Lamp::Vector3::normalize(). |
|
Zルックアット.
Definition at line 41 of file Math3D.cpp. References Lamp::Vector3::normalize(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. |