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CollisionObject.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * コリジョンオブジェクト実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Collision/System/CollisionObject.h"
00027 #include "Collision/System/CollisionNode.h"
00028 #include "Collision/System/CollisionLeaf.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // 再帰的破棄
00034 int CollisionObject::recursiveDestroy(CollisionObject* collisionObject){
00035     Assert(collisionObject != NULL);
00036     int result = 0;
00037     if(collisionObject->isCollisionNode()){
00038         result += CollisionNode::recursiveDestroy(
00039             collisionObject->castCollisionNode());
00040     }else if(collisionObject->isCollisionLeaf()){
00041         result += CollisionLeaf::destroy(collisionObject->castCollisionLeaf());
00042     }else{
00043         ErrorOut("CollisionObject::recursiveDestroy Unknown type");
00044     }
00045     return result;
00046 }
00047 //------------------------------------------------------------------------------
00048 // 走査
00049 void CollisionObject::traverse(){
00050     if(parent_ == NULL){
00051         traverseImplement(Matrix34::unit, true, false, false);
00052     }else{
00053         traverseImplement(parent_->getWorldMatrix(), parent_->isGlobalEnabled(),
00054             parent_->isGlobalScaled(), parent_->isGlobalChanged());
00055     }
00056 }
00057 //------------------------------------------------------------------------------
00058 } // End of namespace Lamp
00059 //------------------------------------------------------------------------------

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