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TranslationRigidMesh.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換剛体メッシュヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef TRANSLATION_RIGID_MESH_H_
00026 #define TRANSLATION_RIGID_MESH_H_
00027 
00028 #include <Translator/Mesh/TranslationMesh.h>
00029 #include <Core/Container/ArrayList.h>
00030 
00031 namespace LampForMaya{
00032 
00033 //------------------------------------------------------------------------------
00034 /**
00035  * 変換剛体メッシュ
00036  */
00037 class TranslationRigidMesh : public TranslationMesh{
00038 friend class TranslationMeshManager;
00039 public:
00040     /**
00041      * デストラクタ
00042      */
00043     virtual ~TranslationRigidMesh();
00044 
00045     /**
00046      * 静的剛体メッシュかどうか
00047      * @return 静的剛体メッシュならtrue
00048      */
00049     virtual bool isRigidMesh() const{ return true; }
00050 
00051     /**
00052      * ピボットのコンパイル
00053      * @param pivot ピボット位置
00054      */
00055     virtual void compilePivot(const Vector3& pivot);
00056 
00057     //--------------------------------------------------------------------------
00058     /**
00059      * 論理チェック
00060      * @return 成功すればtrue
00061      */
00062     virtual bool logicalCheck();
00063 
00064     //--------------------------------------------------------------------------
00065     /**
00066      * Lampへの変換
00067      * @param scene シーン
00068      * @return 成功すればtrue
00069      */
00070     virtual bool convertToLamp(Scene* scene);
00071 
00072     //--------------------------------------------------------------------------
00073 protected:
00074     /**
00075      * コンストラクタ
00076      * @param initializeName 初期化する名前
00077      */
00078     TranslationRigidMesh(const String& initializeName);
00079 
00080 private:
00081     // コピーコンストラクタの隠蔽
00082     TranslationRigidMesh(const TranslationRigidMesh& copy);
00083 
00084     // 代入コピーの隠蔽
00085     void operator =(const TranslationRigidMesh& copy);
00086 
00087 
00088 };
00089 
00090 //------------------------------------------------------------------------------
00091 } // End of namespace LampForMaya
00092 #endif // End of TRANSLATION_RIGID_MESH_H_
00093 //------------------------------------------------------------------------------
00094 

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