abs(int x) | Lamp::Math | [inline, static] |
abs(float x) | Lamp::Math | [inline, static] |
acos(float x) | Lamp::Math | [inline, static] |
asin(float x) | Lamp::Math | [inline, static] |
atan(float x) | Lamp::Math | [inline, static] |
atan2(float y, float x) | Lamp::Math | [inline, static] |
ceil(float x) | Lamp::Math | [inline, static] |
checkPow2(int value) | Lamp::Math | [inline, static] |
classCheck(float x) | Lamp::Math | [inline, static] |
cos(float x) | Lamp::Math | [inline, static] |
cosh(float x) | Lamp::Math | [inline, static] |
doublePI | Lamp::Math | [static] |
E | Lamp::Math | [static] |
epsilon | Lamp::Math | [static] |
exp(float x) | Lamp::Math | [inline, static] |
floor(float x) | Lamp::Math | [inline, static] |
fmod(float x, float y) | Lamp::Math | [inline, static] |
halfPI | Lamp::Math | [static] |
log(float x) | Lamp::Math | [inline, static] |
log10(float x) | Lamp::Math | [inline, static] |
maximum(int a, int b) | Lamp::Math | [inline, static] |
maximum(u_int a, u_int b) | Lamp::Math | [inline, static] |
maximum(float a, float b) | Lamp::Math | [inline, static] |
minimum(int a, int b) | Lamp::Math | [inline, static] |
minimum(u_int a, u_int b) | Lamp::Math | [inline, static] |
minimum(float a, float b) | Lamp::Math | [inline, static] |
modf(float x, float *integer) | Lamp::Math | [inline, static] |
PI | Lamp::Math | [static] |
pow(float x, float y) | Lamp::Math | [inline, static] |
quadrantPI | Lamp::Math | [static] |
quadruplePI | Lamp::Math | [static] |
sin(float x) | Lamp::Math | [inline, static] |
sinh(float x) | Lamp::Math | [inline, static] |
sqrt(float x) | Lamp::Math | [inline, static] |
swap(int &a, int &b) | Lamp::Math | [inline, static] |
swap(u_int &a, u_int &b) | Lamp::Math | [inline, static] |
swap(float &a, float &b) | Lamp::Math | [inline, static] |
tan(float x) | Lamp::Math | [inline, static] |
tanh(float x) | Lamp::Math | [inline, static] |
toDegree(float radian) | Lamp::Math | [inline, static] |
toRadian(float degree) | Lamp::Math | [inline, static] |