00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 変換ピクチャマネージャヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef TRANSLATION_PICTURE_MANAGER_H_ 00026 #define TRANSLATION_PICTURE_MANAGER_H_ 00027 00028 #include <Core/Container/HashMap.h> 00029 #include <Core/Container/ArrayList.h> 00030 #include <Translator/Picture/TranslationPicture.h> 00031 00032 namespace LampForMaya{ 00033 00034 class TranslationTextureManager; 00035 00036 //------------------------------------------------------------------------------ 00037 /** 00038 * 変換ピクチャマネージャ 00039 */ 00040 class TranslationPictureManager{ 00041 public: 00042 /** 00043 * コンストラクタ 00044 */ 00045 TranslationPictureManager(); 00046 00047 /** 00048 * デストラクタ 00049 */ 00050 virtual ~TranslationPictureManager(); 00051 00052 /** 00053 * ピクチャの収集 00054 * @return 成功すればtrue 00055 */ 00056 virtual bool collectPictures(TranslationTextureManager* textureManager); 00057 00058 /** 00059 * Lampへの変換 00060 * @param scene 変換先シーン 00061 * @return 成功すればtrue 00062 */ 00063 virtual bool convertToLamp(Scene* scene); 00064 00065 /** 00066 * クリア 00067 * @return 削除したオブジェクト数 00068 */ 00069 virtual int clear(); 00070 00071 /** 00072 * ピクチャ数の取得 00073 * @return ピクチャ数 00074 */ 00075 virtual int getCount(){ return array_.getCount(); } 00076 00077 /** 00078 * ピクチャの取得 00079 * @param index ピクチャのインデクス 00080 * @return ピクチャ 00081 */ 00082 virtual TranslationPicture* get(int index){ return array_.get(index); } 00083 00084 /** 00085 * ピクチャの検索 00086 * @param name 検索するピクチャ名 00087 * @return ピクチャ 00088 */ 00089 virtual TranslationPicture* search(String name){ 00090 return database_.get(name); 00091 } 00092 00093 private: 00094 // コピーコンストラクタの隠蔽 00095 TranslationPictureManager(const TranslationPictureManager& copy); 00096 00097 // 代入コピーの隠蔽 00098 void operator =(const TranslationPictureManager& copy); 00099 00100 // ピクチャデータベース 00101 Lamp::HashMap<String, TranslationPicture*> database_; 00102 // ピクチャ配列 00103 ArrayList<TranslationPicture*> array_; 00104 00105 }; 00106 00107 //------------------------------------------------------------------------------ 00108 } // End of namespace LampForMaya 00109 #endif // End of TRANSLATION_PICTURE_MANAGER_H_ 00110 //------------------------------------------------------------------------------