addColor(const Color4f &color) | LampForMaya::TranslationMesh | [inline, virtual] |
addIndex(int index) | LampForMaya::TranslationCharacterMesh | [inline, virtual] |
addNormal(const Vector3 &normal) | LampForMaya::TranslationMesh | [inline, virtual] |
addPosition(const Vector3 &position) | LampForMaya::TranslationMesh | [inline, virtual] |
addUV(const TexCoord2 &uv) | LampForMaya::TranslationMesh | [inline, virtual] |
castCharacterMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
castRigidMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
colors_ | LampForMaya::TranslationMesh | [protected] |
compilePivot(const Vector3 &pivot) | LampForMaya::TranslationMesh | [inline, virtual] |
convertCharacterMesh(Scene *scene) | LampForMaya::TranslationCharacterMesh | [protected, virtual] |
convertToLamp(Scene *scene) | LampForMaya::TranslationCharacterMesh | [virtual] |
getName() const | LampForMaya::TranslationMesh | [inline, virtual] |
isCharacterMesh() const | LampForMaya::TranslationCharacterMesh | [inline, virtual] |
isRigidMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
logicalCheck() | LampForMaya::TranslationCharacterMesh | [virtual] |
materialName_ | LampForMaya::TranslationMesh | [protected] |
name_ | LampForMaya::TranslationMesh | [protected] |
normals_ | LampForMaya::TranslationMesh | [protected] |
positions_ | LampForMaya::TranslationMesh | [protected] |
setMaterialName(const String &materialName) | LampForMaya::TranslationMesh | [inline, virtual] |
setUVSetCount(int uvSetCount) | LampForMaya::TranslationMesh | [inline, virtual] |
setWeights(int boneCount, float *weights, int *weightCounts) | LampForMaya::TranslationCharacterMesh | [virtual] |
TranslationCharacterMesh(const String &initializeName) | LampForMaya::TranslationCharacterMesh | [protected] |
TranslationMesh(const String &initializeName) | LampForMaya::TranslationMesh | [protected] |
TranslationMeshManager (defined in LampForMaya::TranslationCharacterMesh) | LampForMaya::TranslationCharacterMesh | [friend] |
uvs_ | LampForMaya::TranslationMesh | [protected] |
uvSetCount_ | LampForMaya::TranslationMesh | [protected] |
vertexLogicalCheck() | LampForMaya::TranslationMesh | [protected, virtual] |
~TranslationCharacterMesh() | LampForMaya::TranslationCharacterMesh | [virtual] |
~TranslationMesh() | LampForMaya::TranslationMesh | [virtual] |