addReference(Texture *parent) | Lamp::Picture | [inline, protected, virtual] |
castCamera() const | Lamp::SceneObject | [inline, virtual] |
castLight() const | Lamp::SceneObject | [inline, virtual] |
castMaterial() const | Lamp::SceneObject | [inline, virtual] |
castMesh() const | Lamp::SceneObject | [inline, virtual] |
castMeshData() const | Lamp::SceneObject | [inline, virtual] |
castModel() const | Lamp::SceneObject | [inline, virtual] |
castPicture() const | Lamp::SceneObject | [inline, virtual] |
castPictureRGB8() const | Lamp::Picture | [inline, virtual] |
castPictureRGBA8() const | Lamp::Picture | [inline, virtual] |
castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
castTexture() const | Lamp::SceneObject | [inline, virtual] |
compile() | Lamp::PictureRGBA8 | [protected, virtual] |
compileImage(const Color4c *image, const DimensionI &size, int mipmapLevel) | Lamp::PictureRGBA8 | [protected, virtual] |
compileMipmap(const Color4c *image, const DimensionI &size, int mipmapLevel) | Lamp::PictureRGBA8 | [protected, virtual] |
copy() const | Lamp::PictureRGBA8 | [inline, virtual] |
CopyMask enum name | Lamp::SceneObject | |
copyMaterial enum value | Lamp::SceneObject | |
copyMeshData enum value | Lamp::SceneObject | |
copyPicture enum value | Lamp::SceneObject | |
copyPictureRGBA8() const | Lamp::PictureRGBA8 | [virtual] |
copyPictureValue(Picture *destination) const | Lamp::Picture | [protected, virtual] |
copyTexture enum value | Lamp::SceneObject | |
deleteGraphicsDeviceObjects() | Lamp::PictureRGBA8 | [inline, virtual] |
destroy(Picture *picture) | Lamp::Picture | [static] |
getD3DTexture() | Lamp::PictureRGBA8 | [protected, virtual] |
getImage() const | Lamp::PictureRGBA8 | [inline, virtual] |
getImageBuffer() | Lamp::PictureRGBA8 | [inline, virtual] |
getName() const | Lamp::SceneObject | [inline, virtual] |
getParent(int index) const | Lamp::Picture | [inline, virtual] |
getParentCount() const | Lamp::Picture | [inline, virtual] |
getPath() const | Lamp::Picture | [inline, virtual] |
getReferenceCount() const | Lamp::Picture | [inline, virtual] |
getScene() const | Lamp::SceneObject | [inline, virtual] |
getSize() const | Lamp::Picture | [inline, virtual] |
initializeGraphicsDeviceObjects() | Lamp::PictureRGBA8 | [inline, virtual] |
invalidateGraphicsDeviceObjects() | Lamp::Picture | [inline, virtual] |
isCamera() const | Lamp::SceneObject | [inline, virtual] |
isLight() const | Lamp::SceneObject | [inline, virtual] |
isMaterial() const | Lamp::SceneObject | [inline, virtual] |
isMesh() const | Lamp::SceneObject | [inline, virtual] |
isMeshData() const | Lamp::SceneObject | [inline, virtual] |
isModel() const | Lamp::SceneObject | [inline, virtual] |
isPicture() const | Lamp::Picture | [inline, virtual] |
isPictureRGB8() const | Lamp::Picture | [inline, virtual] |
isPictureRGBA8() const | Lamp::PictureRGBA8 | [inline, virtual] |
isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
isTexture() const | Lamp::SceneObject | [inline, virtual] |
name_ | Lamp::SceneObject | [protected] |
Picture(const String &name, Scene *scene) | Lamp::Picture | [protected] |
PictureManager (defined in Lamp::PictureRGBA8) | Lamp::PictureRGBA8 | [friend] |
PictureRGBA8(const String &name, Scene *scene) | Lamp::PictureRGBA8 | [protected] |
removeReference(Texture *parent) | Lamp::Picture | [inline, protected, virtual] |
restoreGraphicsDeviceObjects() | Lamp::Picture | [inline, virtual] |
scene_ | Lamp::SceneObject | [protected] |
SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
setImage(const Color4c *image) | Lamp::PictureRGBA8 | [virtual] |
setPath(const String &path) | Lamp::Picture | [inline, virtual] |
setSize(const DimensionI &size) | Lamp::PictureRGBA8 | [virtual] |
stateChanged() | Lamp::Picture | [virtual] |
~Picture() | Lamp::Picture | [protected, virtual] |
~PictureRGBA8() | Lamp::PictureRGBA8 | [protected, virtual] |
~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |