apply(SpriteRenderState *renderState)=0 | Lamp::SpriteState | [pure virtual] |
castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
getDefaultState() const=0 | Lamp::SpriteState | [pure virtual] |
isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
isSpriteState() const | Lamp::SpriteState | [inline, virtual] |
render(SpriteRenderState *renderState) | Lamp::SpriteState | [virtual] |
SpriteRequest() | Lamp::SpriteRequest | [inline] |
SpriteState() | Lamp::SpriteState | |
~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |
~SpriteState() | Lamp::SpriteState | [virtual] |