ビルド ログ
  

------- ビルド開始 : プロジェクト : PrismaticUmbrella、構成 : Release|Win32 -------

コマンド ライン
  
一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP000029.rsp" を作成しています。内容 :
[
/O2 /I "../../Lamp/Include" /I "Source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /GS /Zc:forScope /YX"stdafx.h" /Fp"Release/PrismaticUmbrella.pch" /Fo"Release/" /Fd"Release/vc70.pdb" /W3 /WX /c /Wp64 /Zi /TP
".\Source\Load\Request\SoundListLoadRequest.cpp"
".\Source\Load\Request\SceneLoadRequest.cpp"
".\Source\Load\Request\LoadRequest.cpp"
".\Source\Load\Request\CollisionLoadRequest.cpp"
".\Source\Load\Request\AnimationLoadRequest.cpp"
".\Source\Load\System\LoadTask.cpp"
".\Source\Title\TitleTask.cpp"
".\Source\Enemy\Azalinna\AzalinnaState.cpp"
".\Source\Enemy\Azalinna\AzalinnaStandState.cpp"
".\Source\Enemy\Azalinna\AzalinnaSmallDamageState.cpp"
".\Source\Enemy\Azalinna\AzalinnaDeathState.cpp"
".\Source\Enemy\Azalinna\AzalinnaBigDamageState.cpp"
".\Source\Enemy\Azalinna\AzalinnaAttackState.cpp"
".\Source\Enemy\Azalinna\Azalinna.cpp"
".\Source\Enemy\Tanue\TanueState.cpp"
".\Source\Enemy\Tanue\TanueStandState.cpp"
".\Source\Enemy\Tanue\TanueSmallDamageState.cpp"
".\Source\Enemy\Tanue\TanueRunState.cpp"
".\Source\Enemy\Tanue\TanueDeathState.cpp"
".\Source\Enemy\Tanue\TanueDashAttackState.cpp"
".\Source\Enemy\Tanue\TanueBigDamageState.cpp"
".\Source\Enemy\Tanue\TanueAttackState.cpp"
".\Source\Enemy\Tanue\Tanue.cpp"
".\Source\Enemy\Gelaim\GelaimState.cpp"
".\Source\Enemy\Gelaim\GelaimStandState.cpp"
".\Source\Enemy\Gelaim\GelaimSmallDamageState.cpp"
".\Source\Enemy\Gelaim\GelaimRunState.cpp"
".\Source\Enemy\Gelaim\GelaimDeathState.cpp"
".\Source\Enemy\Gelaim\GelaimBigDamageState.cpp"
".\Source\Enemy\Gelaim\GelaimAttackState.cpp"
".\Source\Enemy\Gelaim\Gelaim.cpp"
".\Source\Enemy\System\EnemySystem.cpp"
".\Source\Enemy\System\EnemyState.cpp"
".\Source\Enemy\System\Enemy.cpp"
".\Source\Player\Anzu\AnzuState.cpp"
".\Source\Player\Anzu\AnzuStandState.cpp"
".\Source\Player\Anzu\AnzuSmallDamageState.cpp"
".\Source\Player\Anzu\AnzuRunState.cpp"
".\Source\Player\Anzu\AnzuJumpState.cpp"
".\Source\Player\Anzu\AnzuJumpAttackState.cpp"
".\Source\Player\Anzu\AnzuGetUpState.cpp"
".\Source\Player\Anzu\AnzuDeathState.cpp"
".\Source\Player\Anzu\AnzuBigDamageState.cpp"
".\Source\Player\Anzu\AnzuAttackState.cpp"
".\Source\Player\Anzu\Anzu.cpp"
".\Source\Player\System\PlayerSystem.cpp"
".\Source\Player\System\PlayerState.cpp"
".\Source\Player\System\Player.cpp"
".\Source\Stage\Spore\SporeStage.cpp"
".\Source\Stage\System\Stage.cpp"
".\Source\Game\Input\InputSystem.cpp"
".\Source\Game\Input\GamePad.cpp"
".\Source\Game\Collision\CollisionSystem.cpp"
".\Source\Game\Animation\AnimationSystem.cpp"
".\Source\Game\Sound\SoundSystem.cpp"
".\Source\Game\Rendering\RenderingSystem.cpp"
".\Source\Game\System\SystemReference.cpp"
".\Source\Game\System\GameTask.cpp"
".\Source\Game\System\GameSystem.cpp"
".\Source\Core\Utility\stdafx.cpp"
".\Source\Core\Utility\Performance.cpp"
".\Source\Core\Utility\DebugHUD.cpp"
".\Source\Core\System\PrismaticUmbrella.cpp"
]
コマンド ライン "cl.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP000029.rsp" /nologo" を作成しています。
一時ファイル "d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP00002A.rsp" を作成しています。内容 :
[
/OUT:".//PrismaticUmbrella.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"../../Lamp/Library" /DEBUG /PDB:".//PrismaticUmbrella.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\!Cur\Lamp\Lamp\Library\Lamp.lib"
".\Release\PrismaticUmbrella.obj"
".\Release\DebugHUD.obj"
".\Release\Performance.obj"
".\Release\stdafx.obj"
".\Release\GameSystem.obj"
".\Release\GameTask.obj"
".\Release\SystemReference.obj"
".\Release\RenderingSystem.obj"
".\Release\SoundSystem.obj"
".\Release\AnimationSystem.obj"
".\Release\CollisionSystem.obj"
".\Release\GamePad.obj"
".\Release\InputSystem.obj"
".\Release\Stage.obj"
".\Release\SporeStage.obj"
".\Release\Player.obj"
".\Release\PlayerState.obj"
".\Release\PlayerSystem.obj"
".\Release\Anzu.obj"
".\Release\AnzuAttackState.obj"
".\Release\AnzuBigDamageState.obj"
".\Release\AnzuDeathState.obj"
".\Release\AnzuGetUpState.obj"
".\Release\AnzuJumpAttackState.obj"
".\Release\AnzuJumpState.obj"
".\Release\AnzuRunState.obj"
".\Release\AnzuSmallDamageState.obj"
".\Release\AnzuStandState.obj"
".\Release\AnzuState.obj"
".\Release\Enemy.obj"
".\Release\EnemyState.obj"
".\Release\EnemySystem.obj"
".\Release\Gelaim.obj"
".\Release\GelaimAttackState.obj"
".\Release\GelaimBigDamageState.obj"
".\Release\GelaimDeathState.obj"
".\Release\GelaimRunState.obj"
".\Release\GelaimSmallDamageState.obj"
".\Release\GelaimStandState.obj"
".\Release\GelaimState.obj"
".\Release\Tanue.obj"
".\Release\TanueAttackState.obj"
".\Release\TanueBigDamageState.obj"
".\Release\TanueDashAttackState.obj"
".\Release\TanueDeathState.obj"
".\Release\TanueRunState.obj"
".\Release\TanueSmallDamageState.obj"
".\Release\TanueStandState.obj"
".\Release\TanueState.obj"
".\Release\Azalinna.obj"
".\Release\AzalinnaAttackState.obj"
".\Release\AzalinnaBigDamageState.obj"
".\Release\AzalinnaDeathState.obj"
".\Release\AzalinnaSmallDamageState.obj"
".\Release\AzalinnaStandState.obj"
".\Release\AzalinnaState.obj"
".\Release\TitleTask.obj"
".\Release\LoadTask.obj"
".\Release\AnimationLoadRequest.obj"
".\Release\CollisionLoadRequest.obj"
".\Release\LoadRequest.obj"
".\Release\SceneLoadRequest.obj"
".\Release\SoundListLoadRequest.obj"
]
コマンド ライン "link.exe @"d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\RSP00002A.rsp"" を作成しています。
出力ウィンドウ
  
コンパイルしています...
SoundListLoadRequest.cpp
SceneLoadRequest.cpp
LoadRequest.cpp
CollisionLoadRequest.cpp
AnimationLoadRequest.cpp
LoadTask.cpp
TitleTask.cpp
AzalinnaState.cpp
AzalinnaStandState.cpp
AzalinnaSmallDamageState.cpp
AzalinnaDeathState.cpp
AzalinnaBigDamageState.cpp
AzalinnaAttackState.cpp
Azalinna.cpp
TanueState.cpp
TanueStandState.cpp
TanueSmallDamageState.cpp
TanueRunState.cpp
TanueDeathState.cpp
TanueDashAttackState.cpp
TanueBigDamageState.cpp
TanueAttackState.cpp
Tanue.cpp
GelaimState.cpp
GelaimStandState.cpp
GelaimSmallDamageState.cpp
GelaimRunState.cpp
GelaimDeathState.cpp
GelaimBigDamageState.cpp
GelaimAttackState.cpp
Gelaim.cpp
EnemySystem.cpp
EnemyState.cpp
Enemy.cpp
AnzuState.cpp
AnzuStandState.cpp
AnzuSmallDamageState.cpp
AnzuRunState.cpp
AnzuJumpState.cpp
AnzuJumpAttackState.cpp
AnzuGetUpState.cpp
AnzuDeathState.cpp
AnzuBigDamageState.cpp
AnzuAttackState.cpp
Anzu.cpp
PlayerSystem.cpp
PlayerState.cpp
Player.cpp
SporeStage.cpp
Stage.cpp
InputSystem.cpp
GamePad.cpp
CollisionSystem.cpp
AnimationSystem.cpp
SoundSystem.cpp
RenderingSystem.cpp
SystemReference.cpp
GameTask.cpp
GameSystem.cpp
stdafx.cpp
Performance.cpp
DebugHUD.cpp
PrismaticUmbrella.cpp
リンクしています...
結果
  
ビルド時間 2:21
ビルドログは "file://d:\!Cur\Lamp\Demos\PrismaticUmbrella\Release\BuildLog.htm" に保存されました。
PrismaticUmbrella - エラー 0、警告 0