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Lamp::Sound3D Member List

This is the complete list of members for Lamp::Sound3D, including all inherited members.
apply3DSettings()Lamp::Sound3D [virtual]
applyCommentOption()Lamp::Sound [virtual]
byteToTime(u_int byte) constLamp::Sound [inline, virtual]
castSound3D() constLamp::Sound [inline, virtual]
castSoundBuffer() constLamp::Sound [inline, virtual]
castStaticSound() constLamp::Sound [inline, virtual]
castStaticSound3D() constLamp::Sound [inline, virtual]
castStereoSound() constLamp::Sound [inline, virtual]
castStreamSound() constLamp::Sound [inline, virtual]
castStreamSound3D() constLamp::Sound [inline, virtual]
clone()Lamp::Sound [inline, virtual]
copySound3DData(Sound3D *destination)Lamp::Sound3D [protected, virtual]
copySoundBufferData(SoundBuffer *destination)Lamp::SoundBuffer [protected, virtual]
decibelToVolume(int decibel)Lamp::Sound [static]
fade(float millisecond, float startVolume, float endVolume)Lamp::SoundBuffer [virtual]
fadeIn(float millisecond)Lamp::SoundBuffer [inline, virtual]
fadeOut(float millisecond)Lamp::SoundBuffer [inline, virtual]
Focus enum nameLamp::Sound
focusGlobal enum valueLamp::Sound
focusNormal enum valueLamp::Sound
focusSticky enum valueLamp::Sound
getBit() constLamp::SoundBuffer [inline, virtual]
getBufferFrequency() constLamp::SoundBuffer [protected, virtual]
getBufferSize() constLamp::SoundBuffer [inline, virtual]
getChannel() constLamp::SoundBuffer [inline, virtual]
getComment() constLamp::SoundBuffer [inline, virtual]
getConeDirection() constLamp::Sound3D [inline, virtual]
getConeOutsideVolume() constLamp::Sound3D [inline, virtual]
getCurrentTime() constLamp::Sound [inline, virtual]
getCursor() constLamp::SoundBuffer [virtual]
getFocus() constLamp::SoundBuffer [inline, virtual]
getFrequency() constLamp::SoundBuffer [inline, virtual]
getInsideConeAngle() constLamp::Sound3D [inline, virtual]
getLoopCursor() constLamp::Sound [inline, virtual]
getLoopTime() constLamp::Sound [inline, virtual]
getMaximumDistance() constLamp::Sound3D [inline, virtual]
getMinimumDistance() constLamp::Sound3D [inline, virtual]
getName() constLamp::SoundBuffer [inline, virtual]
getOneSampleBytes() constLamp::Sound [inline, virtual]
getOneSecondBytes() constLamp::Sound [inline, virtual]
getOutsideConeAngle() constLamp::Sound3D [inline, virtual]
getPlayFlag()=0Lamp::SoundBuffer [protected, pure virtual]
getPosition() constLamp::Sound3D [inline, virtual]
getPriority() constLamp::SoundBuffer [inline, virtual]
getSample() constLamp::SoundBuffer [inline, virtual]
getSize() constLamp::SoundBuffer [inline, virtual]
getSoundBuffer()Lamp::SoundBuffer [inline, protected]
getState() constLamp::SoundBuffer [virtual]
getTimeLength() constLamp::Sound [inline, virtual]
getVelocity() constLamp::Sound3D [inline, virtual]
getVolume() constLamp::SoundBuffer [inline, virtual]
hasOwnership() constLamp::SoundBuffer [inline, virtual]
initialize(u_int size, int sample, int channel, int bit, Focus focus)Lamp::SoundBuffer [protected, virtual]
is3DEnabled() constLamp::Sound3D [inline, virtual]
isFading() constLamp::SoundBuffer [inline, virtual]
isLoop() constLamp::SoundBuffer [inline, virtual]
isSound3D() constLamp::Sound3D [inline, virtual]
isSoundBuffer() constLamp::SoundBuffer [inline, virtual]
isStaticSound() constLamp::Sound [inline, virtual]
isStaticSound3D() constLamp::Sound [inline, virtual]
isStereoSound() constLamp::Sound [inline, virtual]
isStreamSound() constLamp::Sound [inline, virtual]
isStreamSound3D() constLamp::Sound [inline, virtual]
lock()Lamp::SoundBuffer [virtual]
lock(u_int offset, u_int bytes)Lamp::SoundBuffer [virtual]
play()Lamp::Sound3D [inline, virtual]
playBuffer()Lamp::SoundBuffer [protected, virtual]
priorityDefaultLamp::Sound [static]
priorityMaxLamp::Sound [static]
priorityMinLamp::Sound [static]
reset(Reset flags)Lamp::Sound3D [virtual]
Reset enum nameLamp::Sound
reset3DEnabled enum value (defined in Lamp::Sound)Lamp::Sound
resetAll enum value (defined in Lamp::Sound)Lamp::Sound
resetConeAngle enum value (defined in Lamp::Sound)Lamp::Sound
resetConeDirection enum value (defined in Lamp::Sound)Lamp::Sound
resetConeOutsideVolume enum value (defined in Lamp::Sound)Lamp::Sound
resetCursor enum value (defined in Lamp::Sound)Lamp::Sound
resetDistance enum value (defined in Lamp::Sound)Lamp::Sound
resetFade enum value (defined in Lamp::Sound)Lamp::Sound
resetFrequency enum value (defined in Lamp::Sound)Lamp::Sound
resetLoop enum value (defined in Lamp::Sound)Lamp::Sound
resetLoopCursor enum value (defined in Lamp::Sound)Lamp::Sound
resetName enum value (defined in Lamp::Sound)Lamp::Sound
resetNone enum value (defined in Lamp::Sound)Lamp::Sound
resetPan enum value (defined in Lamp::Sound)Lamp::Sound
resetPosition enum value (defined in Lamp::Sound)Lamp::Sound
resetPriority enum value (defined in Lamp::Sound)Lamp::Sound
resetRuntime enum value (defined in Lamp::Sound)Lamp::Sound
resetVelocity enum value (defined in Lamp::Sound)Lamp::Sound
resetVolume enum value (defined in Lamp::Sound)Lamp::Sound
resume()Lamp::SoundBuffer [virtual]
set3DEnabled(bool enabled)Lamp::Sound3D [virtual]
setComment(const String &comment)Lamp::SoundBuffer [inline, virtual]
setConeAngle(float insideConeAngle, float outsideConeAngle)Lamp::Sound3D [virtual]
setConeDirection(const Vector3 &coneDirection)Lamp::Sound3D [virtual]
setConeOutsideVolume(float coneOutsideVolume)Lamp::Sound3D [virtual]
setCurrentTime(float timeCursor)Lamp::Sound [inline, virtual]
setCursor(u_int cursor)Lamp::SoundBuffer [virtual]
setDistance(float minimumDistance, float maximumDistance)Lamp::Sound3D [inline, virtual]
setFrequency(int frequency)Lamp::SoundBuffer [virtual]
setLoop(bool loop)Lamp::SoundBuffer [inline, virtual]
setLoopCursor(u_int loopCursor)Lamp::Sound [inline, virtual]
setLoopTime(float loopTimeCursor)Lamp::Sound [inline, virtual]
setMaximumDistance(float maximumDistance)Lamp::Sound3D [virtual]
setMinimumDistance(float minimumDistance)Lamp::Sound3D [virtual]
setName(const String &name)Lamp::SoundBuffer [inline, virtual]
setOriginalFrequency()Lamp::SoundBuffer [virtual]
setOwnership(bool ownership)Lamp::SoundBuffer [inline, protected, virtual]
setPosition(const Vector3 &position)Lamp::Sound3D [virtual]
setPositionAndVelocity(const Vector3 &position, float millisecond)Lamp::Sound3D [virtual]
setPriority(int priority)Lamp::SoundBuffer [inline, virtual]
setVelocity(const Vector3 &velocity)Lamp::Sound3D [virtual]
setVolume(float volume)Lamp::SoundBuffer [virtual]
Sound()Lamp::Sound [protected]
Sound3D(DirectSoundBuffer *soundBuffer)Lamp::Sound3D [protected]
SoundBuffer(DirectSoundBuffer *soundBuffer)Lamp::SoundBuffer [protected]
State enum nameLamp::Sound
stateLost enum valueLamp::Sound
statePlay enum valueLamp::Sound
stateStop enum valueLamp::Sound
stateSuspend enum valueLamp::Sound
stop()Lamp::SoundBuffer [virtual]
stopBuffer()Lamp::SoundBuffer [protected, virtual]
stopFade()Lamp::Sound [inline, virtual]
suspend()Lamp::SoundBuffer [virtual]
timeToByte(float time) constLamp::Sound [inline, virtual]
toString() constLamp::Sound3D [virtual]
unlock()Lamp::SoundBuffer [virtual]
update()Lamp::SoundBuffer [protected, virtual]
useStream() constLamp::Sound [inline, virtual]
volumeToDecibel(float volume)Lamp::Sound [static]
~Sound()Lamp::Sound [protected, virtual]
~Sound3D()Lamp::Sound3D [protected, virtual]
~SoundBuffer()Lamp::SoundBuffer [protected, virtual]

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