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SoundDefinition.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * サウンド定義実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Sound/System/SoundDefinition.h"
00027 #include "Sound/System/Sound.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // デフォルトフォーカス
00033 const int SoundDefinition::defaultFocus = Sound::focusGlobal;
00034 
00035 // ストリームバッファの秒数
00036 const float SoundDefinition::streamBufferLength = 1.f;// 1秒
00037 
00038 // 距離係数
00039 const float SoundDefinition::distanceFactor = 0.1f;// 1が0.1m(10cm)
00040 
00041 //------------------------------------------------------------------------------
00042 } // End of namespace Lamp
00043 //------------------------------------------------------------------------------

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