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Lamp::Camera Member List

This is the complete list of members for Lamp::Camera, including all inherited members.
buildPerspectiveMatrix()Lamp::Camera [protected, virtual]
Camera(const String &name, Scene *scene)Lamp::Camera [protected]
CameraManager (defined in Lamp::Camera)Lamp::Camera [friend]
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
clipping(const Sphere &boundingSphere)Lamp::Camera [virtual]
clipping(const AxisAlignedBox &boundingBox)Lamp::Camera [virtual]
clippingSetup()Lamp::Camera [protected, virtual]
copy() constLamp::Camera [virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copyTexture enum valueLamp::SceneObject
getAspect()Lamp::Camera [inline, virtual]
getBottom()Lamp::Camera [inline, virtual]
getBoundingSphere()Lamp::Camera [inline, virtual]
getCorner(int index)Lamp::Camera [inline, virtual]
getFarClip()Lamp::Camera [inline, virtual]
getFovY()Lamp::Camera [inline, virtual]
getHeight()Lamp::Camera [inline, virtual]
getLeft()Lamp::Camera [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getNearClip()Lamp::Camera [inline, virtual]
getPosition()Lamp::Camera [inline, virtual]
getProjectionMatrix()Lamp::Camera [inline, virtual]
getReferenceCount() constLamp::Camera [inline, virtual]
getRight()Lamp::Camera [inline, virtual]
getRotation()Lamp::Camera [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getTop()Lamp::Camera [inline, virtual]
getViewMatrix()Lamp::Camera [inline, virtual]
getWidth()Lamp::Camera [inline, virtual]
isCamera() constLamp::Camera [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPerspective()Lamp::Camera [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
name_Lamp::SceneObject [protected]
scene_Lamp::SceneObject [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
SceneObjectManagerTemplate< Camera > (defined in Lamp::Camera)Lamp::Camera [friend]
setAspect(float aspect)Lamp::Camera [inline, virtual]
setFarClip(float farClip)Lamp::Camera [inline, virtual]
setFovY(float fovY)Lamp::Camera [inline, virtual]
setLookAt(const Vector3 &position, const Vector3 &target, const Vector3 &up)Lamp::Camera [virtual]
setNearClip(float nearClip)Lamp::Camera [inline, virtual]
setOrtho(float width, float height, float nearClip, float farClip)Lamp::Camera [inline, virtual]
setOrthoOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip)Lamp::Camera [inline, virtual]
setPerspective(float width, float height, float nearClip, float farClip)Lamp::Camera [inline, virtual]
setPerspectiveFovY(float fovY, float aspect, float nearClip, float farClip)Lamp::Camera [inline, virtual]
setPerspectiveOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip)Lamp::Camera [inline, virtual]
setTransformation(const Vector3 &rotationXYZ, const Vector3 &position)Lamp::Camera [virtual]
setTransformation(const Quaternion &rotation, const Vector3 &position)Lamp::Camera [virtual]
setViewMatrix(const Matrix44 &viewMatrix)Lamp::Camera [virtual]
~Camera()Lamp::Camera [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

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