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PlaneDistance.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 平面距離実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Distance/PlaneDistance.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // 点
00032 //------------------------------------------------------------------------------
00033 // 点距離
00034 float PlaneDistance::distance(const Plane& plane, const Vector3& point){
00035     // 距離を測るには法線が正規化されている必要がある
00036     Assert(plane.isUnit());
00037     return plane.dotProduct(point);
00038 }
00039 //------------------------------------------------------------------------------
00040 // 平面
00041 //------------------------------------------------------------------------------
00042 // 平面距離
00043 float PlaneDistance::distance(const Plane& plane0, const Plane& plane1){
00044     Assert(false);
00045     return 0.f;
00046 }
00047 //------------------------------------------------------------------------------
00048 // レイ
00049 //------------------------------------------------------------------------------
00050 // レイ距離
00051 float PlaneDistance::distance(const Plane& plane, const Ray& ray){
00052     Assert(false);
00053     return 0.f;
00054 }
00055 //------------------------------------------------------------------------------
00056 // セグメント
00057 //------------------------------------------------------------------------------
00058 // セグメント距離
00059 float PlaneDistance::distance(const Plane& plane, const Segment& segment){
00060     Assert(false);
00061     return 0.f;
00062 }
00063 //------------------------------------------------------------------------------
00064 // 球
00065 //------------------------------------------------------------------------------
00066 // 球距離
00067 float PlaneDistance::distance(const Plane& plane, const Sphere& sphere){
00068     Assert(false);
00069     return 0.f;
00070 }
00071 //------------------------------------------------------------------------------
00072 // 三角
00073 //------------------------------------------------------------------------------
00074 // 三角距離
00075 float PlaneDistance::distance(
00076     const Plane& plane, const Triangle& triangle){
00077     Assert(false);
00078     return 0.f;
00079 }
00080 //------------------------------------------------------------------------------
00081 } // End of namespace Lamp
00082 //------------------------------------------------------------------------------

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