00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * キーボードステート実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Input/Keyboard/KeyboardState.h" 00027 #include "Core/InputOutput/BinaryWriter.h" 00028 #include "Core/InputOutput/BinaryReader.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // バイナリ書き出し 00034 void KeyboardState::writeBinary(BinaryWriter* binaryWriter) const{ 00035 u_char pressedCount = 0; 00036 for(int i = 0; i < maxKeyCount; i++){ 00037 if(keyPressed((Key)i)){ pressedCount++; } 00038 } 00039 binaryWriter->writeUChar(pressedCount); 00040 for(int i = 0; i < maxKeyCount; i++){ 00041 if(keyPressed((Key)i)){ binaryWriter->writeUChar((u_char)i); } 00042 } 00043 } 00044 //------------------------------------------------------------------------------ 00045 // バイナリ読み込み 00046 void KeyboardState::readBinary(BinaryReader* binaryReader){ 00047 for(int i = 0; i < maxKeyCount; i++){ setKeyPressed((Key)i, false); } 00048 u_char pressCount = binaryReader->readUChar(); 00049 for(u_char i = 0; i < pressCount; i++){ 00050 u_char key = binaryReader->readUChar(); 00051 setKeyPressed((Key)key, true); 00052 } 00053 } 00054 //------------------------------------------------------------------------------ 00055 } // End of namespace Lamp 00056 //------------------------------------------------------------------------------