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Lamp::SurfaceTexture Member List

This is the complete list of members for Lamp::SurfaceTexture, including all inherited members.
addPicture(Picture *picture)Lamp::SurfaceTexture [inline, virtual]
addPictureReference(Picture *picture)Lamp::Texture [protected, virtual]
addReference(Material *parent)Lamp::Texture [inline, protected, virtual]
AddressMode enum nameLamp::Texture
addressModeClamp enum value (defined in Lamp::Texture)Lamp::Texture
addressModeFromString(const String &addressModeString)Lamp::Texture [static]
addressModeMax enum value (defined in Lamp::Texture)Lamp::Texture
addressModeMirror enum value (defined in Lamp::Texture)Lamp::Texture
addressModeToString(AddressMode addressMode)Lamp::Texture [static]
addressModeWrap enum value (defined in Lamp::Texture)Lamp::Texture
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castSurfaceTexture() constLamp::Texture [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) constLamp::SurfaceTexture [inline, virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copySurfaceTexture(u_int copyMask=0) constLamp::SurfaceTexture [virtual]
copyTexture enum valueLamp::SceneObject
copyTextureValue(Texture *destination, u_int copyMask) constLamp::Texture [protected, virtual]
getAddressModeU() constLamp::SurfaceTexture [inline, virtual]
getAddressModeV() constLamp::SurfaceTexture [inline, virtual]
getD3DTexture()Lamp::SurfaceTexture [protected, virtual]
getName() constLamp::SceneObject [inline, virtual]
getOffsetUV() constLamp::SurfaceTexture [inline, virtual]
getParent(int index) constLamp::Texture [inline, virtual]
getParentCount() constLamp::Texture [inline, virtual]
getPicture(int index) constLamp::SurfaceTexture [inline, virtual]
getPictureCount() constLamp::SurfaceTexture [inline, virtual]
getReferenceCount() constLamp::Texture [inline, virtual]
getRepeatUV() constLamp::SurfaceTexture [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isSurfaceTexture() constLamp::SurfaceTexture [inline, virtual]
isTexture() constLamp::Texture [inline, virtual]
name_Lamp::SceneObject [protected]
recursiveDestroy(Texture *texture)Lamp::Texture [static]
removePicture(Picture *picture)Lamp::SurfaceTexture [inline, virtual]
removePictureReference(Picture *picture)Lamp::Texture [protected, virtual]
removeReference(Material *parent)Lamp::Texture [inline, protected, virtual]
scene_Lamp::SceneObject [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setAddressModeU(AddressMode addressModeU)Lamp::SurfaceTexture [inline, virtual]
setAddressModeV(AddressMode addressModeV)Lamp::SurfaceTexture [inline, virtual]
setOffsetUV(const TexCoord2 &offsetUV)Lamp::SurfaceTexture [inline, virtual]
setRepeatUV(const TexCoord2 &repeatUV)Lamp::SurfaceTexture [inline, virtual]
stateChanged()Lamp::Texture [virtual]
SurfaceTexture(const String &name, Scene *scene)Lamp::SurfaceTexture [protected]
Texture(const String &name, Scene *scene)Lamp::Texture [protected]
TextureManager (defined in Lamp::SurfaceTexture)Lamp::SurfaceTexture [friend]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]
~SurfaceTexture()Lamp::SurfaceTexture [protected, virtual]
~Texture()Lamp::Texture [protected, virtual]

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