00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ライト実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Light/Light.h" 00027 #include "Graphics/Light/LightManager.h" 00028 #include "Graphics/Mesh/Mesh.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // コンストラクタ 00034 Light::Light(const String& name, Scene* scene) : SceneLeaf(name, scene), 00035 lightMask_(1){ 00036 } 00037 //------------------------------------------------------------------------------ 00038 // デストラクタ 00039 Light::~Light(){ 00040 } 00041 //------------------------------------------------------------------------------ 00042 // ライトの値コピー 00043 void Light::copyLightValue(Light* destination) const{ 00044 // シーンリーフの値コピー 00045 copySceneLeafValue(destination); 00046 // ライトマスク 00047 destination->setLightMask(lightMask_); 00048 } 00049 //------------------------------------------------------------------------------ 00050 // 破棄 00051 int Light::destroy(Light* light){ 00052 Assert(light != NULL); 00053 // 引数の破棄 00054 LightManager* manager = light->getScene()->getLightManager(); 00055 if(manager->destroy(light) == 0){ return 1; } 00056 return 0; 00057 } 00058 //------------------------------------------------------------------------------ 00059 } // End of namespace Lamp 00060 //------------------------------------------------------------------------------