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RigidMesh.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 剛体メッシュヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef RIGID_MESH_H_
00026 #define RIGID_MESH_H_
00027 
00028 #include <Graphics/Mesh/Mesh.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * 剛体メッシュ
00035  */
00036 class RigidMesh : public Mesh{
00037 friend class MeshManager;
00038 public:
00039     /**
00040      * 剛体メッシュかどうか
00041      * @return 剛体メッシュならtrue
00042      */
00043     virtual bool isRigidMesh() const{ return true; }
00044 
00045     //--------------------------------------------------------------------------
00046     /**
00047      * コピー
00048      * @param copyMask コピーマスク
00049      * @return コピーされたメッシュ
00050      */
00051     virtual Mesh* copy(u_int copyMask = 0) const{
00052         return copyRigidMesh(copyMask);
00053     }
00054 
00055     /**
00056      * 剛体メッシュのコピー
00057      * @param copyMask コピーマスク
00058      * @return コピーされたメッシュ
00059      */
00060     virtual RigidMesh* copyRigidMesh(u_int copyMask = 0) const;
00061 
00062     //--------------------------------------------------------------------------
00063 protected:
00064     /**
00065      * コンストラクタ
00066      * @param name 名前
00067      * @param scene シーン
00068      */
00069     RigidMesh(const String& name, Scene* scene);
00070 
00071     /**
00072      * デストラクタ
00073      */
00074     virtual ~RigidMesh();
00075 
00076     //--------------------------------------------------------------------------
00077 private:
00078 
00079 };
00080 
00081 //------------------------------------------------------------------------------
00082 } // End of namespace Lamp
00083 #endif // End of RIGID_MESH_H_
00084 //------------------------------------------------------------------------------
00085 

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