addDatabase(const String &name, Texture *object) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, protected, virtual] |
array_ | Lamp::SceneObjectManagerTemplate< Texture > | [protected] |
checkName(String name) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, protected] |
clear() | Lamp::SceneObjectManagerTemplate< Texture > | [inline, protected, virtual] |
createSurfaceTexture(const String &textureName) | Lamp::TextureManager | [virtual] |
database_ | Lamp::SceneObjectManagerTemplate< Texture > | [protected] |
destroy(Texture *object) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
existName(const String &name) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
get(int index) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
getCount() | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
getScene() const | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
Scene (defined in Lamp::TextureManager) | Lamp::TextureManager | [friend] |
scene_ | Lamp::SceneObjectManagerTemplate< Texture > | [protected] |
SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, protected] |
search(const String &name) | Lamp::SceneObjectManagerTemplate< Texture > | [inline, virtual] |
TextureManager(Scene *scene) | Lamp::TextureManager | [protected] |
~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< Texture > | [inline, protected, virtual] |