AxisAlignedBox() | Lamp::AxisAlignedBox | [inline] |
AxisAlignedBox(const Vector3 &minimum, const Vector3 &maximum) | Lamp::AxisAlignedBox | [inline] |
AxisAlignedBox(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ) | Lamp::AxisAlignedBox | [inline] |
AxisAlignedBox(const float *const source) | Lamp::AxisAlignedBox | [inline, explicit] |
epsilonEquals(const AxisAlignedBox &target, float epsilon) const | Lamp::AxisAlignedBox | [inline] |
getCenter() const | Lamp::AxisAlignedBox | [inline] |
getCorner(int index) const | Lamp::AxisAlignedBox | [inline] |
getCornerArray(Vector3 corner[8]) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Vector3 &point) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Capsule &capsule) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Cone &cone) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Line &line) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Plane &plane) const | Lamp::AxisAlignedBox | |
getDistance(const Ray &ray) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Segment &segment) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Sphere &sphere) const | Lamp::AxisAlignedBox | [inline] |
getDistance(const Triangle &triangle) const | Lamp::AxisAlignedBox | [inline] |
getMaximum() const | Lamp::AxisAlignedBox | [inline] |
getMinimum() const | Lamp::AxisAlignedBox | [inline] |
getSize() const | Lamp::AxisAlignedBox | [inline] |
getSquaredDistance(const Vector3 &point) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Capsule &capsule) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Cone &cone) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Line &line) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Plane &plane) const | Lamp::AxisAlignedBox | [inline] |
getSquaredDistance(const Ray &ray) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Segment &segment) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Sphere &sphere) const | Lamp::AxisAlignedBox | |
getSquaredDistance(const Triangle &triangle) const | Lamp::AxisAlignedBox | |
intersect(const Vector3 &point) const | Lamp::AxisAlignedBox | |
intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | |
intersect(const Capsule &capsule) const | Lamp::AxisAlignedBox | |
intersect(const Cone &cone) const | Lamp::AxisAlignedBox | |
intersect(const Line &line) const | Lamp::AxisAlignedBox | |
intersect(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | |
intersect(const Plane &plane) const | Lamp::AxisAlignedBox | |
intersect(const Ray &ray) const | Lamp::AxisAlignedBox | |
intersect(const Segment &segment) const | Lamp::AxisAlignedBox | |
intersect(const Sphere &sphere) const | Lamp::AxisAlignedBox | |
intersect(const Triangle &triangle) const | Lamp::AxisAlignedBox | |
isUnit() const | Lamp::AxisAlignedBox | [inline] |
isZero() const | Lamp::AxisAlignedBox | [inline] |
merge(const AxisAlignedBox &box) | Lamp::AxisAlignedBox | [inline] |
merge(const Vector3 &vector) | Lamp::AxisAlignedBox | [inline] |
notEpsilonEquals(const AxisAlignedBox &target, float epsilon) const | Lamp::AxisAlignedBox | [inline] |
operator!=(const AxisAlignedBox &target) const | Lamp::AxisAlignedBox | [inline] |
operator==(const AxisAlignedBox &target) const | Lamp::AxisAlignedBox | [inline] |
set(const Vector3 &minimum, const Vector3 &maximum) | Lamp::AxisAlignedBox | [inline] |
set(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ) | Lamp::AxisAlignedBox | [inline] |
set(const float *const source) | Lamp::AxisAlignedBox | [inline] |
toString() const | Lamp::AxisAlignedBox | [inline] |
transform(const Matrix33 &matrix) const | Lamp::AxisAlignedBox | [inline] |
transform(const Matrix34 &matrix) const | Lamp::AxisAlignedBox | [inline] |
transform(const Matrix44 &matrix) const | Lamp::AxisAlignedBox | [inline] |
unit | Lamp::AxisAlignedBox | [static] |
zero | Lamp::AxisAlignedBox | [static] |