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SceneNodeAnimation.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シーンノードアニメーション実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Animation/SceneNode/SceneNodeAnimation.h"
00027 #include "Animation/System/AnimationManager.h"
00028 #include "Graphics/Scene/Scene.h"
00029 #include "Graphics/SceneNode/SceneNodeManager.h"
00030 
00031 namespace Lamp{
00032 
00033 //------------------------------------------------------------------------------
00034 // コンストラクタ
00035 SceneNodeAnimation::SceneNodeAnimation(String name, AnimationManager* manager) :
00036     ObjectAnimation(name, manager), animationData_(NULL), target_(NULL){
00037 }
00038 //------------------------------------------------------------------------------
00039 // デストラクタ
00040 SceneNodeAnimation::~SceneNodeAnimation(){
00041 }
00042 //------------------------------------------------------------------------------
00043 // バインド
00044 bool SceneNodeAnimation::bind(Scene* scene){
00045     // ターゲット名が指定されていなければ失敗する
00046     if(getTargetName().getSize() == 0){ return false; }
00047     // シーンノードの検索
00048     SceneNode* sceneNode =
00049         scene->getSceneNodeManager()->search(getTargetName());
00050     if(sceneNode == NULL){ return false; }
00051     target_ = sceneNode;
00052     return true;
00053 }
00054 //------------------------------------------------------------------------------
00055 // バインド
00056 bool SceneNodeAnimation::bind(SceneNode* sceneNode){
00057     if(sceneNode == NULL){ return false; }
00058     setTargetName(sceneNode->getName());
00059     target_ = sceneNode;
00060     return true;
00061 }
00062 //------------------------------------------------------------------------------
00063 // アニメーション
00064 bool SceneNodeAnimation::animate(float deltaTime, AnimationMask mask){
00065     // 条件チェック
00066     if((mask & maskSceneNode) == 0){ return true; }
00067     if(!isEnabled()){ return true; } 
00068     if(animationData_ == NULL){ return true; }
00069     if(target_ == NULL){ return true; }
00070     // 対象が有効でなければアニメーションしない
00071     if(!target_->isEnabled()){ return true; }
00072 
00073     // アニメーション
00074     int sequence = getSequence();
00075     float correctTime = increasesTime(deltaTime);
00076     SceneNodeAnimationData* data = getSceneNodeAnimationData();
00077     // スケール
00078     VectorInterpolator* scale = data->getScale(sequence);
00079     if(scale != NULL){
00080         target_->setScale(scale->interpolate(correctTime));
00081     }
00082     // 回転
00083     RotationInterpolator* rotation = data->getRotation(sequence);
00084     if(rotation != NULL){
00085         if(rotation->isQuaternionInterpolator()){
00086             target_->setRotationQuaternion(
00087                 rotation->quaternionInterpolate(correctTime));
00088         }else if(rotation->isEulerInterpolator()){
00089             target_->setRotationXYZ(rotation->eulerInterpolate(correctTime));
00090         }else{
00091             ErrorOut("SceneNodeAnimation::animate() "
00092                 "Unsupported Rotation type");
00093         }
00094     }
00095     // 移動
00096     VectorInterpolator* translation = data->getTranslation(sequence);
00097     if(translation != NULL){
00098         target_->setTranslation(translation->interpolate(correctTime));
00099     }
00100     return isFinished();
00101 }
00102 //------------------------------------------------------------------------------
00103 // シーンノードアニメーションのコピー
00104 SceneNodeAnimation* SceneNodeAnimation::copySceneNodeAnimation(
00105     DataCopyMask dataCopyMask) const{
00106     SceneNodeAnimation* animation = getManager()->createSceneNode(getName());
00107     copyObjectAnimationValue(animation);
00108     // アニメーションデータのコピー
00109     if((dataCopyMask & copySceneNode) == copySceneNode){
00110         animation->animationData_ =
00111             animationData_->copySceneNodeAnimationData();
00112     }else{
00113         animation->animationData_ = animationData_;
00114     }
00115     animation->animationData_->addReference();
00116     animation->bind(target_);
00117     return animation;
00118 }
00119 //------------------------------------------------------------------------------
00120 } // End of namespace Lamp
00121 //------------------------------------------------------------------------------

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