align() | Lamp::BinarySceneLoader | [protected, virtual] |
basePath_ | Lamp::BinarySceneLoader | [protected] |
BinarySceneLoader() | Lamp::BinarySceneLoader | |
lightManager_ | Lamp::BinarySceneLoader | [protected] |
load(const String &filePath, Scene *scene) | Lamp::BinarySceneLoader | [virtual] |
load(const String &filePath, Scene *scene, SceneNode *rootNode) | Lamp::BinarySceneLoader | [virtual] |
load(BinaryReader *binaryReader, Scene *scene, const String &basePath="") | Lamp::BinarySceneLoader | [virtual] |
load(BinaryReader *binaryReader, Scene *scene, SceneNode *rootNode, const String &basePath="") | Lamp::BinarySceneLoader | [virtual] |
materialManager_ | Lamp::BinarySceneLoader | [protected] |
meshDataManager_ | Lamp::BinarySceneLoader | [protected] |
meshManager_ | Lamp::BinarySceneLoader | [protected] |
modelManager_ | Lamp::BinarySceneLoader | [protected] |
pictureManager_ | Lamp::BinarySceneLoader | [protected] |
readAmbientLight() | Lamp::BinarySceneLoader | [protected, virtual] |
readAxisAlignedBox() | Lamp::BinarySceneLoader | [protected, virtual] |
readBasicMaterial() | Lamp::BinarySceneLoader | [protected, virtual] |
readBasicMaterialLink() | Lamp::BinarySceneLoader | [protected, virtual] |
readBone(CharacterModel *model) | Lamp::BinarySceneLoader | [protected, virtual] |
readCharacterMesh() | Lamp::BinarySceneLoader | [protected, virtual] |
readCharacterModel() | Lamp::BinarySceneLoader | [protected, virtual] |
readColor3c() | Lamp::BinarySceneLoader | [protected, virtual] |
readColor3f() | Lamp::BinarySceneLoader | [protected, virtual] |
readColor4c() | Lamp::BinarySceneLoader | [protected, virtual] |
readColor4f() | Lamp::BinarySceneLoader | [protected, virtual] |
readDirectionalLight() | Lamp::BinarySceneLoader | [protected, virtual] |
reader_ | Lamp::BinarySceneLoader | [protected] |
readFog() | Lamp::BinarySceneLoader | [protected, virtual] |
readHeader() | Lamp::BinarySceneLoader | [protected, virtual] |
readID() | Lamp::BinarySceneLoader | [protected, virtual] |
readLight(Light *light) | Lamp::BinarySceneLoader | [protected, virtual] |
readLightList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readLODSceneNode() | Lamp::BinarySceneLoader | [protected, virtual] |
readMaterial(Material *material) | Lamp::BinarySceneLoader | [protected, virtual] |
readMaterialLinkList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readMaterialList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readMatrix34() | Lamp::BinarySceneLoader | [protected, virtual] |
readMeshData() | Lamp::BinarySceneLoader | [protected, virtual] |
readMeshDataList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readMeshLink() | Lamp::BinarySceneLoader | [protected, virtual] |
readMeshLinkList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readMeshList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readModelLink() | Lamp::BinarySceneLoader | [protected, virtual] |
readModelLinkList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readModelList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readPictureList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readPictureRGB8(const String &name, TargaLoader &loader) | Lamp::BinarySceneLoader | [protected, virtual] |
readPictureRGBA8(const String &name, TargaLoader &loader) | Lamp::BinarySceneLoader | [protected, virtual] |
readPointLight() | Lamp::BinarySceneLoader | [protected, virtual] |
readRigidMesh() | Lamp::BinarySceneLoader | [protected, virtual] |
readSceneNode() | Lamp::BinarySceneLoader | [protected, virtual] |
readSceneNodeLink() | Lamp::BinarySceneLoader | [protected, virtual] |
readSceneNodeLinkList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readSceneNodeList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readSphere() | Lamp::BinarySceneLoader | [protected, virtual] |
readStandardModel() | Lamp::BinarySceneLoader | [protected, virtual] |
readString() | Lamp::BinarySceneLoader | [protected, virtual] |
readSurfaceTexture() | Lamp::BinarySceneLoader | [protected, virtual] |
readTexCoord2() | Lamp::BinarySceneLoader | [protected, virtual] |
readTextureLink() | Lamp::BinarySceneLoader | [protected, virtual] |
readTextureLinkList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readTextureList(int listSize) | Lamp::BinarySceneLoader | [protected, virtual] |
readVector3() | Lamp::BinarySceneLoader | [protected, virtual] |
rootNode_ | Lamp::BinarySceneLoader | [protected] |
scene_ | Lamp::BinarySceneLoader | [protected] |
sceneNodeManager_ | Lamp::BinarySceneLoader | [protected] |
stringBuffer_ | Lamp::BinarySceneLoader | [protected] |
stringBufferSize_ | Lamp::BinarySceneLoader | [protected, static] |
textureManager_ | Lamp::BinarySceneLoader | [protected] |
~BinarySceneLoader() | Lamp::BinarySceneLoader | [virtual] |