distance(const AxisAlignedBox &aab, const Plane &plane) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Vector3 &point) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab0, const AxisAlignedBox &aab1) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Capsule &capsule) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Cone &cone) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Line &line) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const OrientedBox &ob) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Ray &ray) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Segment &segment) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Sphere &sphere) | Lamp::AxisAlignedBoxDistance | [static] |
squaredDistance(const AxisAlignedBox &aab, const Triangle &triangle) | Lamp::AxisAlignedBoxDistance | [static] |