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Lamp::MeshData Member List

This is the complete list of members for Lamp::MeshData, including all inherited members.
addReference(Mesh *parent)Lamp::MeshData [inline, protected, virtual]
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
clearBoundingChanged()Lamp::MeshData [inline, virtual]
copy() constLamp::MeshData [virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyMeshDataValue(MeshData *destination) constLamp::MeshData [protected, virtual]
copyPicture enum valueLamp::SceneObject
copyTexture enum valueLamp::SceneObject
deleteGraphicsDeviceObjects()Lamp::MeshData [inline, virtual]
destroy(MeshData *meshData)Lamp::MeshData [static]
enableColor(bool colorFlag)Lamp::MeshData [virtual]
enableNormal(bool normalFlag)Lamp::MeshData [virtual]
getBoneIndex(int vertexIndex, int boneNumber) constLamp::MeshData [inline, virtual]
getBoneIndex(int vertexIndex) constLamp::MeshData [inline, virtual]
getBoneIndexArray() constLamp::MeshData [inline, virtual]
getBonesPerVertex() constLamp::MeshData [inline, virtual]
getBoundingBox() constLamp::MeshData [inline, virtual]
getBoundingSphere() constLamp::MeshData [inline, virtual]
getColor(int index) constLamp::MeshData [inline, virtual]
getColorArray() constLamp::MeshData [inline, virtual]
getIndexBuffer()Lamp::MeshData [protected, virtual]
getName() constLamp::SceneObject [inline, virtual]
getNormal(int index) constLamp::MeshData [inline, virtual]
getNormalArray() constLamp::MeshData [inline, virtual]
getParent(int index) constLamp::MeshData [inline, virtual]
getParentCount() constLamp::MeshData [inline, virtual]
getPosition(int index) constLamp::MeshData [inline, virtual]
getPositionArray() constLamp::MeshData [inline, virtual]
getPrimitiveCount() constLamp::MeshData [virtual]
getPrimitiveType() constLamp::MeshData [inline, virtual]
getReferenceCount() constLamp::MeshData [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getTexCoord1(int index, int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord1Array(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord2(int index, int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord2Array(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord3(int index, int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord3Array(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord4(int index, int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoord4Array(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoordArray() constLamp::MeshData [inline, virtual]
getTexCoordArray(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoordArraySize(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoordSetCount() constLamp::MeshData [inline, virtual]
getTexCoordType(int texCoordSet) constLamp::MeshData [inline, virtual]
getTexCoordTypeArray() constLamp::MeshData [inline, virtual]
getTriangle(int index) constLamp::MeshData [virtual]
getVertexBuffer()Lamp::MeshData [protected, virtual]
getVertexCount() constLamp::MeshData [inline, virtual]
getVertexDeclaration()Lamp::MeshData [protected, virtual]
getVertexIndex(int index) constLamp::MeshData [inline, virtual]
getVertexIndexArray()Lamp::MeshData [inline, virtual]
getVertexIndexCount() constLamp::MeshData [inline, virtual]
getVertexSize()Lamp::MeshData [protected, virtual]
getWeight(int vertexIndex, int boneNumber) constLamp::MeshData [inline, virtual]
getWeightArray() constLamp::MeshData [inline, virtual]
getWeightsPerVertex() constLamp::MeshData [inline, virtual]
hasBoneIndex() constLamp::MeshData [inline, virtual]
hasColor() constLamp::MeshData [inline, virtual]
hasNormal() constLamp::MeshData [inline, virtual]
hasVertexIndices() constLamp::MeshData [inline, virtual]
hasWeight() constLamp::MeshData [inline, virtual]
initializeGraphicsDeviceObjects()Lamp::MeshData [inline, virtual]
invalidateGraphicsDeviceObjects()Lamp::MeshData [inline, virtual]
isBoundingChanged() constLamp::MeshData [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::MeshData [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
Mesh (defined in Lamp::MeshData)Lamp::MeshData [friend]
MeshData(const String &name, Scene *scene)Lamp::MeshData [protected]
MeshDataManager (defined in Lamp::MeshData)Lamp::MeshData [friend]
name_Lamp::SceneObject [protected]
removeReference(Mesh *parent)Lamp::MeshData [inline, protected, virtual]
restoreGraphicsDeviceObjects()Lamp::MeshData [inline, virtual]
scene_Lamp::SceneObject [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
SceneObjectManagerTemplate< MeshData > (defined in Lamp::MeshData)Lamp::MeshData [friend]
setBoneIndex(int vertexIndex, int boneNumber, u_char boneIndex)Lamp::MeshData [inline, virtual]
setBoneIndex(int vertexIndex, u_char boneIndex)Lamp::MeshData [inline, virtual]
setBonesPerVertex(int bonesPerVertex)Lamp::MeshData [virtual]
setBoundingBox(const AxisAlignedBox &boundingBox)Lamp::MeshData [inline, virtual]
setBoundingSphere(const Sphere &boundingSphere)Lamp::MeshData [inline, virtual]
setColor(int index, const Color4c &color)Lamp::MeshData [inline, virtual]
setNormal(int index, const Vector3 &normal)Lamp::MeshData [inline, virtual]
setPosition(int index, const Vector3 &position)Lamp::MeshData [inline, virtual]
setPrimitiveType(Mesh::PrimitiveType primitiveType)Lamp::MeshData [virtual]
setTexCoord(int index, int texCoordSet, const float *texCoord, int numTexCoord)Lamp::MeshData [inline, virtual]
setTexCoord1(int index, int texCoordSet, const TexCoord1 &texCoord)Lamp::MeshData [inline, virtual]
setTexCoord2(int index, int texCoordSet, const TexCoord2 &texCoord)Lamp::MeshData [inline, virtual]
setTexCoord3(int index, int texCoordSet, const TexCoord3 &texCoord)Lamp::MeshData [inline, virtual]
setTexCoord4(int index, int texCoordSet, const TexCoord4 &texCoord)Lamp::MeshData [inline, virtual]
setTexCoordSetCount(int texCoordSetCount)Lamp::MeshData [virtual]
setTexCoordType(int texCoordSet, TexCoord::Type texCoordType)Lamp::MeshData [virtual]
setVertexCount(int vertexCount)Lamp::MeshData [virtual]
setVertexIndex(int index, u_short vertexIndex)Lamp::MeshData [inline, virtual]
setVertexIndexCount(int vertexIndexCount)Lamp::MeshData [virtual]
setWeight(int vertexIndex, int boneNumber, float weight)Lamp::MeshData [inline, virtual]
~MeshData()Lamp::MeshData [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:48 2005 for Lamp by doxygen 1.3.2