/***************************************************************/ // // // System [ effekseersystemdx11.h ] // // Author kazuki tanaka // Date 2017 7/13 /*--------------------------------------------------------------- ¡Update : 2017/7/13 Create Header File -> effekseersystemdx11.h.h < Add Class Function > EFFEKSEERSYSTEMDX11->Constructor EFFEKSEERSYSTEMDX11->Destructor EFFEKSEERSYSTEMDX11->Create ( static member ) EFFEKSEERSYSTEMDX11->Init EFFEKSEERSYSTEMDX11->Uninit EFFEKSEERSYSTEMDX11->Update ¡Update : 2017/7/13 /*-------------------------------------------------------------*/ #pragma once #ifndef _EFFEKSEERSYSTEMDX11_H_ #define _EFFEKSEERSYSTEMDX11_H_ /*--------------------------------------------------------------- Include File ---------------------------------------------------------------*/ /*--------------------------------------------------------------- Class ---------------------------------------------------------------*/ // Class EffekseerSystemDX11 Using EffekseerSystemDX11 class EffekseerSystemDX11 { public: EffekseerSystemDX11( ); // EffekseerSystemDX11 Constructor ~EffekseerSystemDX11( ); // EffekseerSystemDX11 Destructor static EffekseerSystemDX11* Create( void ); // EffekseerSystemDX11 Create Instance Class void Initialize( void ); // EffekseerSystemDX11 Initialize void Finalize( void ); // EffekseerSystemDX11 Finalize void Update( void ); // EffekseerSystemDX11 Update private: // Member Variable }; #endif // _EFFEKSEERSYSTEMDX11_H_