OpenShot Audio Library | OpenShotAudio 0.3.3
juce::AudioSourceChannelInfo Struct Reference

#include <juce_AudioSource.h>

Public Member Functions

 AudioSourceChannelInfo ()=default
 
 AudioSourceChannelInfo (AudioBuffer< float > *bufferToUse, int startSampleOffset, int numSamplesToUse) noexcept
 
 AudioSourceChannelInfo (AudioBuffer< float > &bufferToUse) noexcept
 
void clearActiveBufferRegion () const
 

Public Attributes

AudioBuffer< float > * buffer
 
int startSample
 
int numSamples
 

Detailed Description

Used by AudioSource::getNextAudioBlock().

Definition at line 32 of file juce_AudioSource.h.

Constructor & Destructor Documentation

◆ AudioSourceChannelInfo() [1/3]

juce::AudioSourceChannelInfo::AudioSourceChannelInfo ( )
default

Creates an uninitialised AudioSourceChannelInfo.

◆ AudioSourceChannelInfo() [2/3]

juce::AudioSourceChannelInfo::AudioSourceChannelInfo ( AudioBuffer< float > *  bufferToUse,
int  startSampleOffset,
int  numSamplesToUse 
)
inlinenoexcept

Creates an AudioSourceChannelInfo.

Definition at line 38 of file juce_AudioSource.h.

◆ AudioSourceChannelInfo() [3/3]

juce::AudioSourceChannelInfo::AudioSourceChannelInfo ( AudioBuffer< float > &  bufferToUse)
inlineexplicitnoexcept

Creates an AudioSourceChannelInfo that uses the whole of a buffer. Note that the buffer provided must not be deleted while the AudioSourceChannelInfo is still using it.

Definition at line 50 of file juce_AudioSource.h.

Member Function Documentation

◆ clearActiveBufferRegion()

void juce::AudioSourceChannelInfo::clearActiveBufferRegion ( ) const
inline

Member Data Documentation

◆ buffer

AudioBuffer<float>* juce::AudioSourceChannelInfo::buffer

The destination buffer to fill with audio data.

When the AudioSource::getNextAudioBlock() method is called, the active section of this buffer should be filled with whatever output the source produces.

Only the samples specified by the startSample and numSamples members of this structure should be affected by the call.

The contents of the buffer when it is passed to the AudioSource::getNextAudioBlock() method can be treated as the input if the source is performing some kind of filter operation, but should be cleared if this is not the case - the clearActiveBufferRegion() is a handy way of doing this.

The number of channels in the buffer could be anything, so the AudioSource must cope with this in whatever way is appropriate for its function.

Definition at line 73 of file juce_AudioSource.h.

Referenced by juce::AudioSourcePlayer::audioDeviceIOCallback(), juce::ChannelRemappingAudioSource::ChannelRemappingAudioSource(), juce::BufferingAudioSource::getNextAudioBlock(), juce::ChannelRemappingAudioSource::getNextAudioBlock(), juce::IIRFilterAudioSource::getNextAudioBlock(), juce::MixerAudioSource::getNextAudioBlock(), juce::ResamplingAudioSource::getNextAudioBlock(), juce::ReverbAudioSource::getNextAudioBlock(), juce::ToneGeneratorAudioSource::getNextAudioBlock(), juce::AudioTransportSource::getNextAudioBlock(), juce::AudioFormatReaderSource::getNextAudioBlock(), and juce::MemoryAudioSource::getNextAudioBlock().

◆ numSamples

◆ startSample


The documentation for this struct was generated from the following file: