Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Qt3DAnimation

Contains classes from the Qt3DAnimation module

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DExtras

Contains classes from the Qt3DExtras module

Qt3DInput

Contains classes that enable user input

Qt3DLogic

Contains classes that enable frame synchronization

Qt3DRender

Contains classes that enable 2D and 3D rendering

Classes

Qt 3D Core Module

Qt3DCore::QAbstractFunctor

Abstract base class for all functors

Qt3DCore::QBackendNode

Base class for all Qt3D backend nodes

Qt3DCore::QBackendNodeMapper

Creates and maps backend nodes to their respective frontend nodes

Qt3DCore::QNodeId

Uniquely identifies a QNode

Qt 3D Input Module

Qt3DInput::QAbstractPhysicalDeviceProxy

Qt3DInput::QAbstractPhysicalDeviceProxy acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device

Qt3DInput::QActionInput

Stores Device and Buttons used to trigger an input event

Qt3DInput::QAnalogAxisInput

An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick

Qt3DInput::QButtonAxisInput

An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick

Qt3DInput::QInputChord

Represents a set of QAbstractActionInput's that must be triggerd at once

Qt3DInput::QKeyEvent

Event type send by KeyBoardHandler

Qt3DInput::QKeyboardDevice

In charge of dispatching keyboard events to attached QQKeyboardHandler objects

Qt3DInput::QMouseDevice

Delegates mouse events to the attached MouseHandler objects

Qt3DInput::QMouseEvent

Qt3DCore::QMouseEvent contains parameters that describe a mouse event

Qt3DInput::QWheelEvent

Contains parameters that describe a mouse wheel event

Qt 3D Logic Module

Qt 3D Render Module

Qt3DRender::QAlphaTest

Specify alpha reference test

Qt3DRender::QBlendEquation

Specifies the equation used for both the RGB blend equation and the Alpha blend equation

Qt3DRender::QBlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)

Qt3DRender::QBlitFramebuffer

FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another

Qt3DRender::QBufferCapture

Exchanges buffer data between GPU and CPU

Qt3DRender::QClearBuffers

Class to clear buffers

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QCullFace

Specifies whether front or back face culling is enabled

Qt3DRender::QDebugOverlay

Enables a visual overlay with scene details

Qt3DRender::QDepthRange

Enables remapping depth values written into the depth buffer

Qt3DRender::QDepthTest

Tests the fragment shader's depth value against the depth of a sample being written to

Qt3DRender::QDirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

Qt3DRender::QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU

Qt3DRender::QFrontFace

Defines front and back facing polygons

Qt3DRender::QFrustumCulling

Enable frustum culling for the FrameGraph

Qt3DRender::QLayerFilter

Controls layers drawn in a frame graph branch

Qt3DRender::QLevelOfDetailBoundingSphere

Simple spherical volume, defined by its center and radius

Qt3DRender::QLineWidth

Specifies the width of rasterized lines

Qt3DRender::QMemoryBarrier

Class to emplace a memory barrier

Qt3DRender::QMesh

A custom mesh loader

Qt3DRender::QNoDraw

When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QNoPicking

When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch

Qt3DRender::QPaintedTextureImage

A QAbstractTextureImage that can be written through a QPainter

Qt3DRender::QPointLight

Encapsulate a Point Light object in a Qt 3D scene

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QPolygonOffset

Sets the scale and steps to calculate depth values for polygon offsets

Qt3DRender::QProximityFilter

Select entities which are within a distance threshold of a target entity

Qt3DRender::QRasterMode

Render state allows to control the type of rasterization to be performed

Qt3DRender::QRayCasterHit

Details of a hit when casting a ray through a model

Qt3DRender::QRenderCapture

Frame graph node for render capture

Qt3DRender::QRenderCaptureReply

Receives the result of render capture request

Qt3DRender::QRenderPassFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QRenderStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QRenderSurfaceSelector

Provides a way of specifying the render surface

Qt3DRender::QRenderTargetSelector

Provides a way of specifying a render target

Qt3DRender::QScissorTest

Discards fragments that fall outside of a certain rectangular portion of the screen

Qt3DRender::QSetFence

FrameGraphNode used to insert a fence in the graphics command stream

Qt3DRender::QSharedGLTexture

Allows to use a textureId from a separate OpenGL context in a Qt 3D scene

Qt3DRender::QSortPolicy

Provides storage for the sort types to be used

Qt3DRender::QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Qt3DRender::QStencilMask

Controls the front and back writing of individual bits in the stencil planes

Qt3DRender::QStencilOperation

Specifies stencil operation

Qt3DRender::QStencilTest

Specifies arguments for the stecil test

Qt3DRender::QSubtreeEnabler

Enables or disables entire subtrees of framegraph nodes

Qt3DRender::QTechniqueFilter

A QFrameGraphNode used to select QTechniques to use

Qt3DRender::QTexture1D

A QAbstractTexture with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTexture with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTexture with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTexture with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTexture with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTexture with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format

Qt3DRender::QTextureData

Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled

Qt3DRender::QTextureDataUpdate

Holds content and information required to perform partial updates of a texture content

Qt3DRender::QTextureGenerator

Provides the image data for a texture

Qt3DRender::QTextureImageData

Stores data representing a texture

Qt3DRender::QTextureLoader

Handles the texture loading and setting the texture's properties

Qt3DRender::QTextureRectangle

A QAbstractTexture with a TargetRectangle target format

Qt3DRender::QViewport

A viewport on the Qt3D Scene

Qt3DRender::QWaitFence

FrameGraphNode used to wait for a fence in the graphics command stream to become signaled

Qt 3D Extras Module

Qt3DExtras::QConeGeometryView

A conical mesh

Qt3DExtras::QConeMesh

A conical mesh

Qt3DExtras::QCuboidGeometryView

A cuboid mesh

Qt3DExtras::QCuboidMesh

A cuboid mesh

Qt3DExtras::QCylinderGeometryView

A cylindrical mesh

Qt3DExtras::QCylinderMesh

A cylindrical mesh

Qt3DExtras::QDiffuseSpecularMaterial

Default implementation of the phong lighting effect

Qt3DExtras::QExtrudedTextMesh

A 3D extruded Text mesh

Qt3DExtras::QFirstPersonCameraController

Allows controlling the scene camera from the first person perspective

Qt3DExtras::QForwardRenderer

Default FrameGraph implementation of a forward renderer

Qt3DExtras::QGoochMaterial

Material that implements the Gooch shading model, popular in CAD and CAM applications

Qt3DExtras::QMetalRoughMaterial

Default implementation of PBR lighting

Qt3DExtras::QMorphPhongMaterial

Default implementation of the phong lighting effect

Qt3DExtras::QOrbitCameraController

Allows controlling the scene camera along orbital path

Qt3DExtras::QPerVertexColorMaterial

Default implementation for rendering the color properties set for each vertex

Qt3DExtras::QPlaneGeometryView

A square planar mesh

Qt3DExtras::QPlaneMesh

A square planar mesh

Qt3DExtras::QSphereGeometryView

A spherical mesh

Qt3DExtras::QSphereMesh

A spherical mesh

Qt3DExtras::QTextureMaterial

Default implementation of a simple unlit texture material

Qt3DExtras::QTorusGeometryView

A toroidal mesh

Qt3DExtras::QTorusMesh

A toroidal mesh

Qt 3D Animation Module

Qt3DAnimation::QAbstractAnimation

An abstract base class for Qt3D animations

Qt3DAnimation::QAdditiveClipBlend

Performs an additive blend of two animation clips based on an additive factor

Qt3DAnimation::QAnimationCallback

Represents an animation callback object

Qt3DAnimation::QAnimationClip

Specifies key frame animation data

Qt3DAnimation::QAnimationClipData

Class containing the animation data

Qt3DAnimation::QAnimationClipLoader

Enables loading key frame animation data from a file

Qt3DAnimation::QAnimationController

A controller class for animations

Qt3DAnimation::QAnimationGroup

A class grouping animations together

Qt3DAnimation::QBlendedClipAnimator

Component providing animation playback capabilities of a tree of blend nodes

Qt3DAnimation::QCallbackMapping

Allows to map the channels within the clip onto an invocation of a callback object

Qt3DAnimation::QChannel

Defines a channel for a QAnimationClipData. The animation system interpolates each channel component independently except in the case the QChannel is called "Rotation" (case sensitive), it has four QChannelComponents and the same number of keyframes for each QChannelComponent. In that case the interpolation will be performed using SLERP

Qt3DAnimation::QChannelMapping

Allows to map the channels within the clip onto properties of objects in the application

Qt3DAnimation::QClipAnimator

Component providing simple animation playback capabilities

Qt3DAnimation::QClipBlendValue

Class used for including a clip in a blend tree

Qt3DAnimation::QKeyFrame

A base class for handling keyframes

Qt3DAnimation::QKeyframeAnimation

A class implementing simple keyframe animation to a QTransform

Qt3DAnimation::QLerpClipBlend

Performs a linear interpolation of two animation clips based on a normalized factor

Qt3DAnimation::QMorphTarget

A class providing morph targets to blend-shape animation

Qt3DAnimation::QMorphingAnimation

A class implementing blend-shape morphing animation

Qt3DAnimation::QVertexBlendAnimation

A class implementing vertex-blend morphing animation

Qt 3D Scene2D Module