- Namespace Dune
- put vtk io intro here ...
- Member Dune::GmshReader< GridType >::read (const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
- doc me
- Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
- doc me
- Member Dune::GmshReader< GridType >::read (const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
- doc me
- Member Dune::GmshReader< GridType >::read (Dune::GridFactory< Grid > &factory, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
- doc me
- Class Dune::GrapeDataDisplay< GridType >
Please doc me!
- Class Dune::GrapeGridDisplay< GridType >
Please doc me!
- Member Dune::GridView< ViewTraits >::contains (const EntityType &e) const
- Currently we call the implementation on the IndexSet. This may lead to suboptimal efficiency.
- Member Dune::Intersection< GridImp, IntersectionImp >::IntersectionIterator< GridImp, IntersectionImp, IntersectionImp >
- cleanup this hack
- Member Dune::IntersectionIteratorWrapper< GridImp, IntersectionIteratorImpl >::boundary () const
- connection with boundary information, processor/outer boundary
- Member Dune::SEntity< 0, dim, GridImp >::subCompressedLeafIndex (int codim, int i) const
- add handling of not-leaf vertices