dune-grid
2.2.0
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Factory class for 2d ALUGrids. More...
#include <dune/grid/alugrid/2d/alu2dgridfactory.hh>
Classes | |
struct | Codim |
struct | FaceLess |
Public Types | |
typedef GridImp | Grid |
typedef DuneBoundaryProjection < dimensionworld > | DuneBoundaryProjectionType |
type of boundary projection class | |
typedef ALUGridTransformation < ctype, dimensionworld > | Transformation |
typedef Transformation::WorldVector | WorldVector |
type of vector for world coordinates | |
typedef Transformation::WorldMatrix | WorldMatrix |
type of matrix from world coordinates to world coordinates |
Public Member Functions | |
ALU2dGridFactory (bool removeGeneratedFile=true) | |
default constructor | |
ALU2dGridFactory (const std::string &filename) | |
constructor taking filename for temporary outfile | |
virtual | ~ALU2dGridFactory () |
Destructor. | |
virtual void | insertVertex (const VertexType &pos) |
insert a vertex into the coarse grid | |
virtual void | insertElement (const GeometryType &geometry, const std::vector< unsigned int > &vertices) |
insert an element into the coarse grid | |
virtual void | insertBoundary (const GeometryType &geometry, const std::vector< unsigned int > &faceVertices, const int id) |
insert a boundary element into the coarse grid | |
virtual void | insertBoundary (const int element, const int face, const int id) |
mark a face as boundary (and assign a boundary id) | |
virtual void | insertBoundaryProjection (const GeometryType &type, const std::vector< unsigned int > &vertices, const DuneBoundaryProjectionType *projection) |
insert a boundary projection into the macro grid | |
virtual void | insertBoundarySegment (const std::vector< unsigned int > &vertices) |
insert a boundary segment into the macro grid | |
virtual void | insertBoundarySegment (const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< 2, dimensionworld > > &boundarySegment) |
insert a shaped boundary segment into the macro grid | |
virtual void | insertBoundaryProjection (const DuneBoundaryProjectionType &bndProjection) |
insert a boundary projection object, (a copy is made) | |
void | insertFaceTransformation (const WorldMatrix &matrix, const WorldVector &shift) |
add a face transformation (for periodic identification) | |
virtual unsigned int | insertionIndex (const typename Codim< 0 >::Entity &entity) const |
virtual unsigned int | insertionIndex (const typename Codim< dimension >::Entity &entity) const |
virtual unsigned int | insertionIndex (const typename Grid::LeafIntersection &intersection) const |
virtual bool | wasInserted (const typename Grid::LeafIntersection &intersection) const |
Grid * | createGrid () |
finalize the grid creation and hand over the grid | |
Grid * | createGrid (const bool addMissingBoundaries, const std::string dgfName="") |
Grid * | createGrid (const bool addMissingBoundaries, bool temporary, const std::string dgfName="") |
void | setTolerance (const ctype &epsilon) |
virtual void | insertVertex (const FieldVector< ctype, dimworld > &pos)=0 |
Insert a vertex into the coarse grid. | |
virtual void | insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices, const shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization) |
Insert a parametrized element into the coarse grid. | |
virtual void | insertBoundarySegment (const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment) |
insert an arbitrarily shaped boundary segment | |
virtual unsigned int | insertionIndex (const typename Codim< 0 >::Entity &entity) const |
obtain an element's insertion index | |
virtual unsigned int | insertionIndex (const typename Codim< dimension >::Entity &entity) const |
obtain a vertex' insertion index | |
virtual unsigned int | insertionIndex (const typename GridImp::LeafIntersection &intersection) const |
obtain a boundary's insertion index | |
virtual bool | wasInserted (const typename GridImp::LeafIntersection &intersection) const |
determine whether an intersection was inserted |
Static Public Attributes | |
static const int | dimension = Grid::dimension |
dimension of the grid | |
static const int | dimensionworld = Grid::dimensionworld |
Protected Types | |
enum | |
The grid world dimension. More... |
Protected Member Functions | |
virtual Grid * | createGridObj (const bool temporary, const std::string &filename, std::istream &inFile, BoundaryProjectionVector *bndProjections) |
virtual method for creating grid object (virtual to avoid compiling method into library) | |
void | setVerbosity (const bool verbose) |
set factory's verbosity |
Factory class for 2d ALUGrids.
typedef DuneBoundaryProjection< dimensionworld > Dune::ALU2dGridFactory< GridImp >::DuneBoundaryProjectionType |
type of boundary projection class
typedef GridImp Dune::ALU2dGridFactory< GridImp >::Grid |
typedef ALUGridTransformation< ctype, dimensionworld > Dune::ALU2dGridFactory< GridImp >::Transformation |
typedef Transformation::WorldMatrix Dune::ALU2dGridFactory< GridImp >::WorldMatrix |
type of matrix from world coordinates to world coordinates
typedef Transformation::WorldVector Dune::ALU2dGridFactory< GridImp >::WorldVector |
type of vector for world coordinates
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protectedinherited |
The grid world dimension.
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inlineexplicit |
default constructor
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inlineexplicit |
constructor taking filename for temporary outfile
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inlinevirtual |
Destructor.
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inlinevirtual |
finalize the grid creation and hand over the grid
The called takes responsibility for deleing the grid.
Implements Dune::GridFactoryInterface< GridImp >.
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inline |
GridImp * Dune::ALU2dGridFactory< GridImp >::createGrid | ( | const bool | addMissingBoundaries, |
bool | temporary, | ||
const std::string | dgfName = "" |
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) |
References Dune::Grid< dim, dimworld, ct, GridFamily >::size(), and Dune::VTK::vertex.
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inlineprotectedvirtual |
virtual method for creating grid object (virtual to avoid compiling method into library)
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virtual |
insert a boundary element into the coarse grid
[in] | geometry | GeometryType of the boundary element |
[in] | faceVertices | vertices of the boundary element |
[in] | id | boundary identifier of the boundary element, the default value is 0 (invalid boundary id) |
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virtual |
mark a face as boundary (and assign a boundary id)
[in] | element | index of the element, the face belongs to |
[in] | face | local number of the face within the element |
[in] | id | boundary id to assign to the face |
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virtual |
insert a boundary projection into the macro grid
[in] | type | geometry type of boundary face |
[in] | vertices | vertices of the boundary face |
[in] | projection | boundary projection |
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virtual |
insert a boundary projection object, (a copy is made)
[in] | bndProjection | instance of an ALUGridBoundaryProjection projecting vertices to a |
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inlinevirtualinherited |
insert an arbitrarily shaped boundary segment
This method inserts a boundary segment into the coarse grid.
[in] | vertices | the indices of the vertices of the segment |
[in] | boundarySegment | user defined implementation of the boundary segment's geometry |
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virtual |
insert a boundary segment into the macro grid
[in] | vertices | vertex indices of boundary face |
Implements Dune::GridFactoryInterface< GridImp >.
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virtual |
insert a shaped boundary segment into the macro grid
[in] | vertices | vertex indices of boundary face |
[in] | boundarySegment | geometric realization of shaped boundary |
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virtual |
insert an element into the coarse grid
[in] | geometry | GeometryType of the new element |
[in] | vertices | vertices of the new element |
Implements Dune::GridFactoryInterface< GridImp >.
References ALU2DSPACE, ALU2DSPACENAME::quadrilateral, and ALU2DSPACENAME::triangle.
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inlinevirtualinherited |
Insert a parametrized element into the coarse grid.
type | The GeometryType of the new element |
vertices | The vertices of the new element, using the DUNE numbering |
elementParametrization | A function prescribing the shape of this element |
Make sure the inserted element is not inverted (this holds even for simplices). There are grids that can't handle inverted elements.
void Dune::ALU2dGridFactory< GridImp >::insertFaceTransformation | ( | const WorldMatrix & | matrix, |
const WorldVector & | shift | ||
) |
add a face transformation (for periodic identification)
A face transformation is an affine mapping T from world coordinates to world coordinates. The grid factory then glues two faces f and g if T( f ) = g or T( g ) = f.
[in] | matrix | matrix describing the linear part of T |
[in] | shift | vector describing T( 0 ) |
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inlinevirtualinherited |
obtain an element's insertion index
Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.
Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.
[in] | entity | entity whose insertion index is requested |
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inlinevirtual |
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inlinevirtual |
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inlinevirtualinherited |
obtain a vertex' insertion index
Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.
Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.
[in] | entity | entity whose insertion index is requested |
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inlinevirtual |
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inlinevirtualinherited |
obtain a boundary's insertion index
Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.
Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.
[in] | intersection | intersection whose insertion index is requested |
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pure virtualinherited |
Insert a vertex into the coarse grid.
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virtual |
insert a vertex into the coarse grid
[in] | pos | position of the vertex |
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inline |
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inlineprotected |
set factory's verbosity
[in] | verbose | verbosity (true/flase) |
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inlinevirtual |
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inlinevirtualinherited |
determine whether an intersection was inserted
This method allows checking wheter an intersection was actually inserted into the grid factory.
[in] | intersection | intersection in question |
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static |
dimension of the grid
Reimplemented from Dune::GridFactoryInterface< GridImp >.
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static |