[ Maverik Level 1 typedefs ]
MAV_composite
Summary
Default object class ``composite''.
Syntax
typedef struct {
int numobj;
MAV_object **obj;
MAV_BB bb;
int selobj;
char *filename;
MAV_matrix matrix;
void *userdef;
} MAV_composite;
Description
A composite object is a number, numobj, of objects which are
first transformed by a common transformation matrix, matrix, before
being transformed by their individual transformation matrices. The objects
are defined as an array, obj, of pointers to Maverik
objects. Once defined, the objects comprising the composite objects
must remain static, i.e. changing the
number of objects in it, or any details of those objects, is
forbidden. And since they are static, a local coordinate frame
bounding box is stored in bb for efficiency.Composite objects are not intended to be defined directly by an
application, but rather by functions such as mav_compositeRead,
which defines a composite object from a VRML97 or AC3D format file.
If the composite object is selected via the usual mechanism then the
integer selobj holds the element of the array of the sub-object
selected.
Back to the index page.