/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 1997 by Ton Roosendaal, Frank van Beek and Joeri Kassenaar. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* Form definition file generated with fdesign. */ #include "forms.h" #include #include "Fs.h" FD_Fs *create_form_Fs(void) { FL_OBJECT *obj; FD_Fs *fdui = (FD_Fs *) fl_calloc(1, sizeof(*fdui)); fdui->Fs = fl_bgn_form(FL_NO_BOX, 470, 460); obj = fl_add_box(FL_UP_BOX,0,0,470,460,""); obj = fl_add_browser(FL_MULTI_BROWSER,10,90,440,350,""); fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast); fl_set_object_callback(obj,a,0); obj = fl_add_input(FL_NORMAL_INPUT,70,10,380,30,""); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fl_set_object_callback(obj,b,0); obj = fl_add_button(FL_NORMAL_BUTTON,10,10,50,30,"Up"); fl_set_button_shortcut(obj,"^U",1); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthWest); fl_set_object_callback(obj,b,0); obj = fl_add_button(FL_MENU_BUTTON,10,50,50,30,""); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthWest); fl_set_object_callback(obj,b,0); obj = fl_add_input(FL_HIDDEN_INPUT,70,40,380,10,""); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fl_set_object_callback(obj,b,0); obj = fl_add_input(FL_NORMAL_INPUT,70,50,380,30,""); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fl_set_object_callback(obj,b,0); obj = fl_add_input(FL_HIDDEN_INPUT,70,80,380,10,""); fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast); fl_set_object_resize(obj, FL_RESIZE_X); fl_set_object_callback(obj,b,0); fl_end_form(); return fdui; } /*---------------------------------------*/