/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef FREE void add_sector(void) { } void add_life(void) { } void free_life(void) { } void free_sector(void) { } void free_realtime_image(void) { } void render_frame_to_info(void) { } void render_frame_to_camera(void) { } void default_tface(void) {} void sector_update(void) {} void copy_life(void) {} void copy_sector(void) {} void make_local_sector(void) {} void make_local_life(void) {} void reveal_tface(void) {} void make_tfaces(void) {} void add_sensor(void) {} void delete_sensor(void) {} void add_portal(void) {} void delete_portal(void) {} void testportals(void) {} void test_action_var(void) {} void copy_action_var(void) {} void set_lasttface(void) {} void lasttface(void) {} void draw_tfaces3D(void) {} void draw_tface_mesh(void) {} void drawsector(void) {} void drawlife(void) {} void init_realtime_GL(void) {} void draw_tface_meshes_tra(void) {} void draw_gamedebug_info(void) {} void init_render_camera_network(void) {} void end_render_camera_network(void) {} void face_borderselect(void) {} void init_dyna_material(void) {} void make_repbind(void) {} void face_select(void) {} void deselectall_tface(void) {} void hide_tface(void) {} void select_linked_tfaces(void) {} void rotate_uv_tface(void) {} void uv_autocalc_tface(void) {} void do_realtimelight(void) {} void next_camera(void) {} void end_camera_network(void) {} void end_sectors(void) {} void unlink_sector(void) {} void unlink_life(void) {} #endif